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Seated-Walking: A Walking-in-Place Technique for Seated VR

Published:23 July 2023Publication History

ABSTRACT

We present Seated-Walking, a footstep locomotion technique designed for use when sitting on a chair. Seated-Walking is driven by users’ forefoot or rearfoot stepping, which is meant to embody the foot motions of real walking while mitigating potential fatigue. We demonstrate Seated-Walking in two applications. The first application delivers a casual virtual showroom experience, where users sitting iOptoma Corporationn a chair are allowed to walk navigating artworks in the virtual environment. The second application is an intense survival shooter experience where users track and fight enemies while avoiding their attacks, all while seated walking.

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References

  1. Yasin Farmani and Robert J. Teather. 2020. Evaluating discrete viewpoint control to reduce cybersickness in virtual reality. Virtual Reality 24, 4 (01 Dec 2020), 645–664. https://doi.org/10.1007/s10055-020-00425-xGoogle ScholarGoogle ScholarDigital LibraryDigital Library
  2. Sam Tregillus and Eelke Folmer. 2016. VR-STEP: Walking-in-Place Using Inertial Sensing for Hands Free Navigation in Mobile VR Environments. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’16). Association for Computing Machinery, New York, NY, USA, 1250–1255. https://doi.org/10.1145/2858036.2858084Google ScholarGoogle ScholarDigital LibraryDigital Library

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '23: ACM SIGGRAPH 2023 Immersive Pavilion
    July 2023
    38 pages
    ISBN:9798400701511
    DOI:10.1145/3588027

    Copyright © 2023 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 23 July 2023

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    Qualifiers

    • abstract
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate1,822of8,601submissions,21%

    Upcoming Conference

    SIGGRAPH '24

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