ABSTRACT
In this work, we proposed a proof-of-concept system that combines real and virtual racing, allowing professional racing drivers and e-racers to compete in real time. The real race car is imported into a racing game, and the virtual game car is exported into the real world in AR. This allows e-racers to compete against professional racing drivers and gives the audience an exciting experience from the grandstand with the use of AR. Our system was deployed during an actual racing event, and we gathered initial feedback from users. Both e-racers and audience expressed excitement about our system, indicating a strong potential for this new form of mixed reality racing.
Supplemental Material
Available for Download
- Florin-Timotei Ghiurãu, Mehmet Aydın Baytaş, and Casper Wickman. 2020. ARCAR: On-Road Driving in Mixed Reality by Volvo Cars. In Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology. Association for Computing Machinery, 62–64. DOI: https://doi.org/10.1145/3379350.3416186Google ScholarDigital Library
- Philipp Hock, Sebastian Benedikter, Jan Gugenheimer, and Enrico Rukzio. 2017. CarVR: Enabling In-Car Virtual Reality Entertainment. ACM Press, 4034–4044. DOI: http://dx.doi.org/10.1145/3025453.3025665Google ScholarDigital Library
- UNIT9. 2020. Honda R vs R - Mixed Reality Racing. Retrieved April 10, 2023 from https://www.behance.net/gallery/92189065/HONDA-R-vs-R-Mixed-Reality-RacingTablesGoogle Scholar
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