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Mixed Reality Racing: Combining Real and Virtual Motorsport Racing

Published:23 July 2023Publication History

ABSTRACT

In this work, we proposed a proof-of-concept system that combines real and virtual racing, allowing professional racing drivers and e-racers to compete in real time. The real race car is imported into a racing game, and the virtual game car is exported into the real world in AR. This allows e-racers to compete against professional racing drivers and gives the audience an exciting experience from the grandstand with the use of AR. Our system was deployed during an actual racing event, and we gathered initial feedback from users. Both e-racers and audience expressed excitement about our system, indicating a strong potential for this new form of mixed reality racing.

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References

  1. Florin-Timotei Ghiurãu, Mehmet Aydın Baytaş, and Casper Wickman. 2020. ARCAR: On-Road Driving in Mixed Reality by Volvo Cars. In Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology. Association for Computing Machinery, 62–64. DOI: https://doi.org/10.1145/3379350.3416186Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Philipp Hock, Sebastian Benedikter, Jan Gugenheimer, and Enrico Rukzio. 2017. CarVR: Enabling In-Car Virtual Reality Entertainment. ACM Press, 4034–4044. DOI: http://dx.doi.org/10.1145/3025453.3025665Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. UNIT9. 2020. Honda R vs R - Mixed Reality Racing. Retrieved April 10, 2023 from https://www.behance.net/gallery/92189065/HONDA-R-vs-R-Mixed-Reality-RacingTablesGoogle ScholarGoogle Scholar

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '23: ACM SIGGRAPH 2023 Posters
    July 2023
    111 pages
    ISBN:9798400701528
    DOI:10.1145/3588028

    Copyright © 2023 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 23 July 2023

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