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Exploring Multiple-Display Interaction for Live XR Performance

Published: 23 July 2023 Publication History

Abstract

Although VR concerts offer a unique experience for audience to watch a performance, people still tend to participate in a live performance physically for the co-presence and shared experience are difficult to perceive in VR. To address this issue, we propose Actualities, a live XR performance system that integrates onsite and online concerts to create a seamless experience across multiple displays. Our system utilizes various sensors to detect signals from musical instruments and onsite audiences, digitalizing onsite performance elements into a virtual world. We project the visuals onto screens and live-stream the content for audiences to watch through various devices, and we also designed several interactive elements for the audience to interact with the public display. To evaluate our system, we conducted exploratory research to help us refine our system and improve the cross-reality experience.

References

[1]
Alejandro Beacco, Ramon Oliva, Carlos Cabreira, Jaime Gallego, and Mel Slater. 2021. Disturbance and plausibility in a virtual rock concert: A pilot study. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE, 538–545.
[2]
Ryota Horie, Minami Wada, and Eri Watanabe. 2018. Participation in a virtual reality concert via brainwave and heartbeat. In Advances in Affective and Pleasurable Design: Proceedings of the AHFE 2017 International Conference on Affective and Pleasurable Design, July 17–21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA 8. Springer, 276–284.
[3]
Takashi Kasuya, Manabu Tsukada, Yu Komohara, Shigeki Takasaka, Takuhiro Mizuno, Yoshitaka Nomura, Yuta Ueda, and Hiroshi Esaki. 2019. LiVRation: Remote VR live platform with interactive 3D audio-visual service. In 2019 IEEE Games, Entertainment, Media Conference (GEM). IEEE, 1–7.
[4]
Luca Turchet, Rob Hamilton, and Anil Çamci. 2021. Music in extended realities. IEEE Access 9 (2021), 15810–15832.
[5]
Hiromu Yakura and Masataka Goto. 2020. Enhancing participation experience in vr live concerts by improving motions of virtual audience avatars. In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 555–565.
[6]
Shuo Yan, Xuning Yan, and Xukun Shen. 2020. Exploring social interactions for live performance in virtual reality. In SIGGRAPH Asia 2020 Posters. 1–2.

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    cover image ACM Conferences
    SIGGRAPH '23: ACM SIGGRAPH 2023 Posters
    July 2023
    111 pages
    ISBN:9798400701528
    DOI:10.1145/3588028
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 23 July 2023

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    Author Tags

    1. Extended Reality
    2. Live Performance
    3. Multiple-Display Interaction

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    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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