ABSTRACT
This short paper introduces VirtualVoxel, a novel rasterization-based voxel renderer that enables real-time rendering of 4M3 resolution voxel scenes. VirtualVoxel combines the benefits of virtual texture and virtual geometry, allowing for efficient storage and rendering of texture and geometry information simultaneously.
Similar to the VirtualTexture approach, VirtualVoxel streams the appropriate level of detail into GPU memory, ensuring optimal performance. However, unlike previous graph-based voxel visualization methods, VirtualVoxel stores data linearly and employs the rasterization rendering pipeline, resulting in highly efficient modification of large scenes.
VirtualVoxel’s high-performance capabilities make it ideal for a wide range of applications, from video games to scientific visualizations. It can render scenes at resolutions of up to 4M3 voxels in real-time, providing artists and designers with a powerful new tool for creating stunning graphics.
Supplemental Material
Available for Download
- Christopher A Burns and Warren A Hunt. 2013. The visibility buffer: a cache-friendly approach to deferred shading. Journal of Computer Graphics Techniques (JCGT) 2, 2 (2013), 55–69.Google Scholar
- Victor Careil, Markus Billeter, and Elmar Eisemann. 2020. Interactively modifying compressed sparse voxel representations. In Computer Graphics Forum, Vol. 39. Wiley Online Library, 111–119.Google Scholar
- Cyril Crassin and Simon Green. 2012. Octree-based sparse voxelization using the GPU hardware rasterizer. OpenGL Insights (2012), 303–318.Google Scholar
- Brian Karis, Rune Stubbe, and Graham Wihlidal. 2021. A Deep Dive into Nanite Virtualized Geometry. In ACM SIGGRAPH.Google Scholar
- Samuli Laine and Tero Karras. 2010. Efficient sparse voxel octrees. In Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games. 55–63.Google ScholarDigital Library
Index Terms
- VirtualVoxel: Real-Time Large Scale Scene Visualization and Modification
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