ABSTRACT
Walking in larger virtual environments than the physical one can lead to collisions with physical boundaries. Multiple locomotion techniques like Redirected Walking (RDW) and Overlapping Architecture (OA) aim to overcome this limitation. Combining these two has yet to be investigated in large physical spaces with resets. In this work, a hybrid locomotion method was implemented that combines RDW and OA. A user study was conducted where participants collected items in a virtual environment with multiple rooms. The study showed that the distance walked between resets was increased substantially, thus showing the solid advantages of combining OA and RDW.
Supplemental Material
Available for Download
- Christian Hirt, Markus Zank, and Andreas Kunz. 2019. PReWAP: Predictive Redirected Walking Using Artificial Potential Fields. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (23-27 March 2019). IEEE, Osaka, Japan, 976–977. https://doi.org/10.1109/VR.2019.8798118Google Scholar
- Eike Langbehn, Paul Lubos, and Frank Steinicke. 2018. Redirected Spaces: Going Beyond Borders, In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (18-22 March 2018). 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 767–768. https://doi.org/10.1109/VR.2018.8446167Google ScholarCross Ref
- Sharif Razzaque, Zachariah Kohn, and Mary C. Whitton. 2001. Redirected Walking.Google Scholar
- Evan A. Suma, Zachary Lipps, Samantha Finkelstein, David M. Krum, and Mark Bolas. 2012. Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture. IEEE Transactions on Visualization and Computer Graphics 18 (2012), 555–564. Issue 4. https://doi.org/10.1109/TVCG.2012.47Google ScholarDigital Library
- Betsy Williams, Gayathri Narasimham, Bjoern Rump, Timothy P. McNamara, Thomas H. Carr, John Rieser, and Bobby Bodenheimer. 2007. Exploring Large Virtual Environments with an HMD When Physical Space is Limited. In Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization (Tubingen, Germany) (APGV ’07). Association for Computing Machinery, New York, NY, USA, 41–48. https://doi.org/10.1145/1272582.1272590Google ScholarDigital Library
- Niall L. Williams, Aniket Bera, and Dinesh Manocha. 2021. ARC: Alignment-based Redirection Controller for Redirected Walking in Complex Environments. IEEE Transactions on Visualization and Computer Graphics 27, 5 (2021), 2535–2544. arXiv:2101.04912https://arxiv.org/abs/2101.04912Google ScholarCross Ref
Index Terms
- Redirected Walking in Overlapping Rooms
Recommendations
Using Perceptual Illusions for Redirected Walking
Redirected walking (RDW) gives users the ability to explore a virtual world by walking in a confined physical space. It inconspicuously guides them on a physical path that might differ from the path they perceive in the virtual world. Exploiting three ...
Analysis of VR Sickness and Gait Parameters During Non-Isometric Virtual Walking with Large Translational Gain
VRCAI '19: Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in IndustryThe combination of room-scale virtual reality and non-isometric virtual walking techniques is promising-the former provides a comfortable and natural VR experience, while the latter relaxes the constraint of the physical space surrounding the user. In ...
Electrical, Vibrational, and Cooling Stimuli-Based Redirected Walking: Comparison of Various Vestibular Stimulation-Based Redirected Walking Systems
CHI '23: Proceedings of the 2023 CHI Conference on Human Factors in Computing SystemsRedirected walking (RDW) is a technology that enables users to walk seamlessly in an enormous virtual space within a narrow real space while avoiding collisions with physical elements. Although RDW provides accurate proprioceptive sensations, ...
Comments