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Realistic Dexterous Manipulation of Virtual Objects with Physics-Based Haptic Rendering

Published: 26 July 2023 Publication History

Abstract

This paper introduces a system that focuses on physics-based manipulation and haptic rendering to achieve realistic dexterous manipulation of virtual objects in VR environments. The system uses a coreless motor with wire as the haptic actuator and physics engine in the software to create a virtual hand that provides haptic feedback through multi-channel audio signals. The device simulates contact collision, pressure, and friction, including stick-slip, to provide users with a realistic and immersive experience. Our device is lightweight and does not interfere with real-world operations or the performance of vision-based hand-tracking technology.

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References

[1]
Takafumi Aoki, Hironori Mitake, Danial Keoki, Shoichi Hasegawa, and Makoto Sato. 2009. Wearable haptic device to present contact sensation based on cutaneous sensation using thin wire. In Proceedings of the International Conference on Advances in Computer Entertainment Technology. 115–122.
[2]
Li Han and Jeffrey C Trinkle. 1998. Dextrous manipulation by rolling and finger gaiting. In Proceedings. 1998 IEEE International Conference on Robotics and Automation (Cat. No. 98CH36146), Vol. 1. IEEE, 730–735.
[3]
Shoichi Hasegawa, Yukinobu Takehana, Alfonso Balandra, Hironori Mitake, Katsuhito Akahane, and Makoto Sato. 2014. Vibration and subsequent collision simulation of finger and object for haptic rendering. In Haptics: Neuroscience, Devices, Modeling, and Applications: 9th International Conference, EuroHaptics 2014, Versailles, France, June 24-26, 2014, Proceedings, Part II 9. Springer, 352–359.
[4]
Lanhai Liu, Satoshi Miyake, Katsuhito Akahane, and Makoto Sato. 2013. Development of string-based multi-finger haptic interface SPIDAR-MF. In 2013 23rd International Conference on Artificial Reality and Telexistence (ICAT). IEEE, 67–71.
[5]
Allison M Okamura, Jack T Dennerlein, and Robert D Howe. 1998. Vibration feedback models for virtual environments. In Proceedings. 1998 IEEE International Conference on Robotics and Automation (Cat. No. 98CH36146), Vol. 1. IEEE, 674–679.

Cited By

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  • (2024)Optimizing Haptic Feedback in Virtual Reality: The Role of Vibration and Tangential Forces in Enhancing Grasp Response and Weight PerceptionHaptics: Understanding Touch; Technology and Systems; Applications and Interaction10.1007/978-3-031-70058-3_3(29-42)Online publication date: 3-Nov-2024

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cover image ACM Conferences
SIGGRAPH '23: ACM SIGGRAPH 2023 Emerging Technologies
July 2023
44 pages
ISBN:9798400701542
DOI:10.1145/3588037
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 July 2023

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Author Tags

  1. Dexterous Manipulation
  2. Haptic Devices

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  • Research
  • Refereed limited

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SIGGRAPH '23
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Overall Acceptance Rate 377 of 1,769 submissions, 21%

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Cited By

View all
  • (2024)Optimizing Haptic Feedback in Virtual Reality: The Role of Vibration and Tangential Forces in Enhancing Grasp Response and Weight PerceptionHaptics: Understanding Touch; Technology and Systems; Applications and Interaction10.1007/978-3-031-70058-3_3(29-42)Online publication date: 3-Nov-2024

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