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Interactive AI Material Generation and Editing in NVIDIA Omniverse

Published:23 July 2023Publication History

ABSTRACT

We present an AI-based tool for interactive material generation within the NVIDIA Omniverse environment. Our approach leverages a State-of-the-art Latent Diffusion model with some notable modifications to adapt it to the task of material generation. Specifically, we employ circular-padded convolution layers in place of standard convolution layers. This unique adaptation ensures the production of seamless tiling textures, as the circular padding facilitates seamless blending at image edges. Moreover, we extend the capabilities of our model by training additional decoders to generate various material properties such as surface normals, roughness, and ambient occlusions. Each decoder utilizes the same latent tensor generated by the de-noising UNet to produce a specific material channel. Furthermore, to enhance real-time performance and user interactivity, we optimize our model using NVIDIA TensorRT, resulting in improved inference speed for an efficient and responsive tool.

References

  1. AUTOMATIC1111. 2022. Web UI. https://github.com/AUTOMATIC1111/stable-diffusion-webui.Google ScholarGoogle Scholar
  2. Zudi Lin, Prateek Garg, Atmadeep Banerjee, Salma Abdel Magid, Deqing Sun, Yulun Zhang, Luc Van Gool, Donglai Wei, and Hanspeter Pfister. 2022. Revisiting RCAN: Improved Training for Image Super-Resolution. arXiv preprint arXiv:2201.11279 (2022).Google ScholarGoogle Scholar
  3. Robin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser, and Björn Ommer. 2021. High-Resolution Image Synthesis with Latent Diffusion Models. arxiv:2112.10752 [cs.CV]Google ScholarGoogle Scholar
  4. Olaf Ronneberger, Philipp Fischer, and Thomas Brox. 2015. U-net: Convolutional networks for biomedical image segmentation. In Medical Image Computing and Computer-Assisted Intervention–MICCAI 2015: 18th International Conference, Munich, Germany, October 5-9, 2015, Proceedings, Part III 18. Springer, 234–241.Google ScholarGoogle Scholar

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  1. Interactive AI Material Generation and Editing in NVIDIA Omniverse

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '23: ACM SIGGRAPH 2023 Real-Time Live!
      July 2023
      29 pages
      ISBN:9798400701580
      DOI:10.1145/3588430

      Copyright © 2023 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 23 July 2023

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      • Refereed limited

      Acceptance Rates

      Overall Acceptance Rate1,822of8,601submissions,21%

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      SIGGRAPH '24
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