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Manifesting Creativity in Virtual World Building: A Case Study in Gather

Published: 19 June 2023 Publication History

Abstract

The environmental design field has established methodologies for designing indoor and outdoor environments and developed best practices for designing spaces to support human creativity. Thoring et al. have systematized current knowledge around the design of spaces in the physical world to facilitate creative processes into a series of ten propositions  [47]. However, the COVID-19 pandemic has led to a surge in the use of online spatial platforms to support virtual co-working. How to design virtual workplaces to support various creative processes is an emergent and open question. Thus, we present an initial exploration of the opportunities and constraints we confronted while attempting to manifest Thoring et al.’s ten propositions for creative facilitation in Gather [9], a 2D virtual world platform.

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cover image ACM Conferences
C&C '23: Proceedings of the 15th Conference on Creativity and Cognition
June 2023
564 pages
ISBN:9798400701801
DOI:10.1145/3591196
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 19 June 2023

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Author Tags

  1. creativity support
  2. educational VR
  3. environmental design
  4. social VR
  5. virtual spaces
  6. world building

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C&C '23
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C&C '23: Creativity and Cognition
June 19 - 21, 2023
Virtual Event, USA

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