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Display of Ancient Sports Games in Dunhuang Frescoes Based on Virtual Reality Animation Technology: Take the “Boy's Batting” on the south wall of Cave 15 of the Fifth Generation in the Yulin Grottoes as an example

Published:21 August 2023Publication History

ABSTRACT

This paper takes the "Boy's Batting" movement on the south wall of Cave 45 in Dunhuang Yulin Grottoes as an example to carry out VR restoration display and study the application of VR animation technology to reproduce the game movement in ancient frescoes. We use MAYA and ZBRUSH to restore the image of "Boy Batting" in the mural. Combined with VR animation technology, we popularize the movement of ancient people to the audience through digital technology, and get closer to the life of ancient people more intuitively. It provides new ideas and methods for spreading and popularizing traditional culture.

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  1. Display of Ancient Sports Games in Dunhuang Frescoes Based on Virtual Reality Animation Technology: Take the “Boy's Batting” on the south wall of Cave 15 of the Fifth Generation in the Yulin Grottoes as an example

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      ICIEI '23: Proceedings of the 2023 8th International Conference on Information and Education Innovations
      April 2023
      243 pages
      ISBN:9798400700613
      DOI:10.1145/3594441

      Copyright © 2023 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 21 August 2023

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