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Developing a VR-based contextualized language learning system to Enhance Junior High School Students' Pragmatic Competence

Published: 01 January 2024 Publication History

Abstract

This paper addresses the significance of pragmatic competence development for language learners in a globalized world. To improve language learning experiences for Taiwanese junior high school students, a VR-based immersive English pragmatics learning game was developed. The game focuses on expressions of requests, apologies, and compliments, aligning with the junior high school English textbooks. Initial framework completion allowed for a SUS (System Usability Scale) survey with 15 urban and 15 rural students, evaluating the system's usability. The survey showed an average SUS score of 74, indicating user satisfaction while also revealing areas for improvement. Future work involves optimizing the system and conducting practical research to assess the game's effectiveness in enhancing students' English language learning outcomes.

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  1. Developing a VR-based contextualized language learning system to Enhance Junior High School Students' Pragmatic Competence

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    cover image ACM Conferences
    MMAsia '23: Proceedings of the 5th ACM International Conference on Multimedia in Asia
    December 2023
    745 pages
    ISBN:9798400702051
    DOI:10.1145/3595916
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 01 January 2024

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    Author Tags

    1. Immersive VR Game
    2. Pragmatic Competence
    3. System Usability Scale
    4. Virtual Reality

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    MMAsia '23
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    MMAsia '23: ACM Multimedia Asia
    December 6 - 8, 2023
    Tainan, Taiwan

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    Overall Acceptance Rate 59 of 204 submissions, 29%

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