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Towards Efficient Emotion Self-report Collection Using Human-AI Collaboration: A Case Study on Smartphone Keyboard Interaction

Published: 12 June 2023 Publication History

Abstract

Emotion-aware services are increasingly used in different applications such as gaming, mental health tracking, video conferencing, and online tutoring. The core of such services is usually a machine learning model that automatically infers its user's emotions based on different biological indicators (e.g., physiological signals and facial expressions). However, such machine learning models often require a large number of emotion annotations or ground truth labels, which are typically collected as manual self-reports by conducting long-term user studies, commonly known as Experience Sampling Method (ESM). Responding to repetitive ESM probes for self-reports is time-consuming and fatigue-inducing. The burden of repetitive self-report collection leads to users responding arbitrarily or dropping out from the studies, compromising the model performance. To counter this issue, we, in this paper, propose a Human-AI Collaborative Emotion self-report collection framework, HACE, that reduces the self-report collection effort significantly. HACE encompasses an active learner, bootstrapped with a few emotion self-reports (as seed samples), and enables the learner to query for only not-so-confident instances to retrain the learner to predict the emotion self-reports more efficiently. We evaluated the framework in a smartphone keyboard-based emotion self-report collection scenario by performing a 3-week in-the-wild study (N = 32). The evaluation of HACE on this dataset (≈11,000 typing sessions corresponding to more than 200 hours of typing data) demonstrates that it requires 46% fewer self-reports than the baselines to train the emotion self-report detection model and yet outperforms the baselines with an average self-report detection F-score of 85%. These findings demonstrate the possibility of adopting such a human-AI collaborative approach to reduce emotion self-report collection efforts.

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  • (2024)On Multimodal Emotion Recognition for Human-Chatbot Interaction in the WildProceedings of the 26th International Conference on Multimodal Interaction10.1145/3678957.3685759(12-21)Online publication date: 4-Nov-2024
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      cover image Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
      Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies  Volume 7, Issue 2
      June 2023
      969 pages
      EISSN:2474-9567
      DOI:10.1145/3604631
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      Published: 12 June 2023
      Published in IMWUT Volume 7, Issue 2

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      Author Tags

      1. Active learning
      2. ESM
      3. Experience Sampling Method
      4. Survey fatigue
      5. User engagement

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      • (2024)On Multimodal Emotion Recognition for Human-Chatbot Interaction in the WildProceedings of the 26th International Conference on Multimodal Interaction10.1145/3678957.3685759(12-21)Online publication date: 4-Nov-2024
      • (2024)HAIGEN: Towards Human-AI Collaboration for Facilitating Creativity and Style Generation in Fashion DesignProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36785188:3(1-27)Online publication date: 9-Sep-2024
      • (2024)Towards Estimating Missing Emotion Self-reports Leveraging User Similarity: A Multi-task Learning ApproachProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642833(1-19)Online publication date: 11-May-2024

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