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A non-invasive middleware for games adaptation and motor rehabilitation controls
This work present the TeamBridge, a middleware able to perform the communication between digital games and hardware devices, like joysticks, mice and motion capture cameras. That communication does not require any modification to the game source code, ...
Virtual Reality System for Inspection and Training in Wheel Loader
- Taina Ribeiro de Oliveira,
- Guilherme Iglesias Rocha Gomes,
- Thiago Silva Martins,
- Luiz Felipe Muniz Rocha Borges,
- Gabriel Giesen Ludke,
- Rodrigo Varejao Andreao,
- Luan Guio Cotini,
- Pedro Henrique Porto Viana,
- Marchelo Queiroz Schimidt,
- Mario Mestria
In this study, a simulator is proposed for inspection and training of a wheel loader based on a first-person serious game and virtual reality. The simulator was developed using a cross-platform game engine and integrated into various virtual reality ...
TAT VR: a Virtual Reality Simulator for Military Shooting Training
Traditional military shooting training methods have high costs, logistics complexity, spatial-temporal constraints, and safety risk. VR-based simulation can help address these drawbacks while serving as a platform for supplementing current training ...
Mixed Reality Laptops: A Protocol to Evaluate Enhanced Viewing Experiences on Consumer Laptops Using Parallax Engine
- Luana Porciuncula,
- Jader Abreu,
- Jarbas Jacome,
- Pedro Brant,
- Luis Alves,
- Walter Correia,
- Giordano Cabral,
- Veronica Teichrieb,
- Jonysberg P Quintino,
- Fabio Q B Da Silva,
- Andre L M Santos,
- Helder De S Pinho
Research into Fish Tank Virtual Reality (FTVR) techniques commonly uses specific wearable sensors such as infrared cameras, glasses, or helmets to estimate the position of the user’s eyes. However, using only existing RGB cameras on laptops is more ...
MedusoZoa – An Immersive and Interactive Virtual Reality Installation in a Museum
- Alyson Matheus de Carvalho Souza,
- Daniel M Do N Barbosa,
- Olavo F M Bessa,
- Everardo A Ramos,
- César Rennó-Costa
Museums are plural spaces that can exhibit different forms of art, cultural pieces, as well as educational content. In this environment, virtual reality (VR) is being used as a tool to enhance those spaces and create new experiences that were not ...
Deinonychus and The Cow – Enhancing Museum Exhibitions Through the Use of Mixed Reality
- Alyson Matheus de Carvalho Souza,
- Deborah Dantas Arruda,
- Carlos Eduardo Sarmento,
- Olavo F M Bessa,
- Everardo A Ramos,
- César Rennó-Costa
The use of technology inside museums is a topic of growing interest. Technology-driven installations not only create new experiences for the regular visitors but also may be enough to attract the interest of new ones. When those experiences happen ...
Augmented Reading
Reading is one of the basic activities inherent to humans. By reading, we communicate to each other, sharing and receiving information. In a world technology is constantly evolving, it is not hard to find software solutions for speed reading. However, ...
Exploring User-Interaction Techniques by Using a Strength Feedback Measurement Device to Encourage Strength Movements of People with Hand Impairments
This study presents a validation and maintenance of a virtual reality game proposed in the literature to assist hand rehabilitation processes. In order to allow direct user interaction, that game uses Oculus Rift and Leap Motion to track the hands. The ...
Coffee of São Paulo: Virtual aroma
- Marcelo De P Guimaraes,
- Edna de Mello Silva,
- Alessandro Faria,
- Andre M. De Argollo Ferrao,
- Diego R C Dias
This paper aims to present a multisensory (visual, auditory, and olfactory) virtual reality experience concerning the history and production process of a beverage that influences habits, pleasures, interactions with family and friends, and work: coffee. ...
Laje de Santos: a dive site recreated in virtual reality
This project used 2D and 3D graphics to raise awareness and information about the Laje de Santos Marine State Park (Parque Estadual Marinho da Laje de Santos), the first marine park of the State of São Paulo in Brazil. The project’s main goal was to ...
VTuber concept review: The new frontier of virtual entertainment
- Júlio César Valente Ferreira,
- Rafael Dirques David Regis,
- Paula Gonçalves,
- Gabriela Rodrigues Diniz,
- Vitor Pedro da Silva Castelo Tavares
Since the 2020s a phenomenon has been observed on live video platforms contemporarily to the COVID-19 pandemic, known as Virtual YouTubers, or VTubers. This type of content creator is based on the use of virtual avatars through motion capture and with ...
An Augmented Reality application for training upper limb amputees
- Diogo Aparecido Cavalcante de Lima,
- Edgard Afonso Lamounier Júnior,
- Alexandre Cardoso,
- Alcimar Barbosa Soares,
- Reidner Santos Cavalcante,
- Leandro Resende Mattioli,
- Gabriel Fernandes Cyrino,
- Alexandre Carvalho Silva
Amputation is a traumatic process where the person needs to start rehabilitation immediately to regain physical independence. Traditionally, rehabilitation periods take up to 12 months and have abandonment rates above 35%. Initiatives to train amputees ...
A framework for evaluating depth perception in stereoscopic virtual environments
Understanding humans’ notion of depth and how they interact with stereoscopic virtual environments is still a challenge. This context encompasses investigation about how features of these environments affect the human perception of depth. This ...
Spatial Ambient Remapping
- Henry Furquim Rocha,
- Gustavo Beltrão Braga,
- Pedro Luiz da Costa Braga,
- Vitor Grando Eller,
- Luciano Pereira Soares
A challenge in Spatial Computing considering markerless Augmented Reality is to anchor virtual objects relative to a physical space so that objects positions are stable across different tracking and augmented reality devices. This process must be stable ...
Transforming Point Cloud data into full panoramic maps for real-time VR applications
Nowadays the use of virtual reality (VR) and gamification to develop applications with a high degree of interactivity and realism became natural. VR applications often require the use of data captured from the real world to compose the virtual ...
Using Image Synthesis Frameworks to Produce Stereoscopic Views for Mobile AR: a Comparative Study
This paper investigates different methods for generating stereoscopic views for a head-mounted smartphone augmented reality (AR). Four conditions were compared, a reference stereoscopic video, produced using two mobile phone cameras separated by 63mm, a ...
Evaluating User Experience of a Software Engineering Education Virtual Environment
Immersive Learning is a research topic that has the potential to improve learning outcomes. Through immersive environments, students have access to new ways of viewing and interacting, providing more engagement in learning. Therefore, the objective of ...
A framework for neuromotor and neurofunctional rehabilitation using multi-agent systems
Degenerative diseases and stroke disable many people, so investigating methods for rehabilitating patients is necessary. Thus, using the framework for creating virtual environments to work with neuromotor and neurofunctional rehabilitation, benefits can ...
Open Source Augmented Reality in Data Center Infrastructure Maintenance
The use of Augmented Reality (AR) is increasing in several application domains. However, applying AR in data center infrastructure management is still limited. Although solutions are providing DCIM (Data Center Infrastructure Management) with augmented ...
Playing the Hypercube – Using Augmented Reality to Enhance a Multimodal Musical Performance
Multimodal performances aggregate multiple forms of interaction and stimulation to create artistical masterpieces. One of those performances is the Ode to Christus Hypercubus, by Jônatas Manzolli. To enhance the original version of this performance and ...
A lower limb mixed reality system for the elderly
- Luis Guilherme Silva Rodrigues,
- Alexandre Fonseca Brandao,
- Diego Roberto Colombo Dias,
- Marcelo de Paiva Guimaraes,
- Thais Sporkens Magna,
- Paula Teixeira Fernandes,
- Jose Remo Ferreira Brega
This work presents a mixed reality system for lower limb exercise that detects the user’s gait and synchronizes the Street View navigation in the display. It uses an accessible RGB camera with a computer vision approach to detect the body. 11 Elderly ...
Index Terms
- Proceedings of the 24th Symposium on Virtual and Augmented Reality
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Speed reading on virtual reality and augmented reality
AbstractMany virtual reality (VR) and augmented reality (AR) applications in education require speed reading. The current study aimed to explore whether the reading performance on VR and AR is different from that on traditional desktop display,...
Highlights- We explored performance of speed reading on virtual and augmented reality.
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Multi-sensorial virtual reality and augmented human food interaction
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