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MedusoZoa – An Immersive and Interactive Virtual Reality Installation in a Museum

Published:08 April 2024Publication History

ABSTRACT

Museums are plural spaces that can exhibit different forms of art, cultural pieces, as well as educational content. In this environment, virtual reality (VR) is being used as a tool to enhance those spaces and create new experiences that were not possible before. This paper describes the process of creating such an experience by reporting on the conceptual development, technical development, deployment, and evaluation of MedusoZoa, an immersive and interactive VR system that was installed in the Câmara Cascudo Museum as part of the museum week. The system used a black-painted dark room with four projectors to create an experience were virtual beings – jellyfishes in this case – appeared to be swimming around the room, following a simple schooling behavior based on a classic flocking algorithm and interacted, using a Kinect v2 sensor, with the participants that entered the room.

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      • Published in

        cover image ACM Other conferences
        SVR '22: Proceedings of the 24th Symposium on Virtual and Augmented Reality
        October 2022
        175 pages
        ISBN:9798400700026
        DOI:10.1145/3604479

        Copyright © 2022 ACM

        Publication rights licensed to ACM. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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        Publication History

        • Published: 8 April 2024

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