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Playing the Hypercube – Using Augmented Reality to Enhance a Multimodal Musical Performance

Published:08 April 2024Publication History

ABSTRACT

Multimodal performances aggregate multiple forms of interaction and stimulation to create artistical masterpieces. One of those performances is the Ode to Christus Hypercubus, by Jônatas Manzolli. To enhance the original version of this performance and add new layers of stimulation and interaction, an Augmented Reality (AR) experience was developed. This paper describes the development of this application, all the artistic concepts that were part of the development, and the technologies used to create the final experience. Finally, the paper describes a live performance using this AR interface in a real setting during an exhibition of the Ode to Christus Hypercubus.

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  1. Playing the Hypercube – Using Augmented Reality to Enhance a Multimodal Musical Performance

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            cover image ACM Other conferences
            SVR '22: Proceedings of the 24th Symposium on Virtual and Augmented Reality
            October 2022
            175 pages
            ISBN:9798400700026
            DOI:10.1145/3604479

            Copyright © 2022 ACM

            Publication rights licensed to ACM. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 8 April 2024

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