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One Interactive Approach to Gamify the Online Classroom: Digital badges: Effective eLearning (Special Series)

Published:13 June 2023Publication History
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Abstract

Gamification, the application of game elements in non-game contexts, is being embraced in higher education, particularly in online classrooms, to foster engagement, participation, and satisfaction. As a quick and effective way to gamify, digital badges serve as virtual rewards for accomplishing specific tasks or goals, stimulating student motivation, promoting community, encouraging critical thinking, developing skills, and bolstering incremental learning, thus making learning tangible and shareable, and driving competition.

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              • Published in

                cover image eLearn
                eLearn  Volume 2023, Issue 6
                June 2023
                EISSN:1535-394X
                DOI:10.1145/3604884
                Issue’s Table of Contents

                Copyright © 2023 ACM

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                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 13 June 2023

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