skip to main content
10.1145/3605098.3636111acmconferencesArticle/Chapter ViewAbstractPublication PagessacConference Proceedingsconference-collections
poster

A Domain-Specific Language for Augmented Reality Games

Published: 21 May 2024 Publication History

Abstract

Augmented Reality (AR) applications have become popular over the last few years, with significant impact on video games. AR does not require advanced technology, but a mobile device with a camera is enough. However, building AR games is time-consuming and requires deep expertise in the tools, technologies and programming languages of the field, as well as on mathematical concepts related to the graphics and physics of the virtual objects. We attack this problem by means of a Domain-Specific Language (DSL) named argDSL, tailored to create AR games. It offers primitives to customise the domain and logic of the game, the physics of the virtual objects, and their graphical representation. We provide an Eclipse environment enabling the definition of AR games using the DSL, and an iOS client able to run the defined games.

References

[1]
R. T. Azuma. 1997. A survey of augmented reality. Presence Teleoperators Virtual Environ. 6, 4 (1997), 355--385.
[2]
M. Brambilla, J. Cabot, and M. Wimmer. 2017. Model-Driven Software Engineering in practice. Synthesis Lectures on Software Engineering (2017).
[3]
F. Budinsky et al. 2011. EMF: Eclipse Modeling Framework. Addison-Wesley.
[4]
R. Campos-López, E. Guerra, J. de Lara, A. Colantoni, and A. Garmendia. 2023. Model-driven engineering for augmented reality. J. Obj. Tech. 22, 2 (2023), 1--15.
[5]
H. Ling. 2017. Augmented reality in reality. IEEE Multim. 24, 3 (2017), 10--15.
[6]
MOF. 2016. http://www.omg.org/MOF.
[7]
A. Nikolaidis. 2022. What is significant in modern augmented reality: A systematic analysis of existing reviews. J. Imaging 8, 5 (2022), 145.

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
SAC '24: Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing
April 2024
1898 pages
ISBN:9798400702433
DOI:10.1145/3605098
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s).

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 21 May 2024

Check for updates

Author Tags

  1. domain-specific languages
  2. augmented reality
  3. games

Qualifiers

  • Poster

Funding Sources

  • Spanish Ministry of Science

Conference

SAC '24
Sponsor:

Acceptance Rates

Overall Acceptance Rate 1,650 of 6,669 submissions, 25%

Upcoming Conference

SAC '25
The 40th ACM/SIGAPP Symposium on Applied Computing
March 31 - April 4, 2025
Catania , Italy

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 26
    Total Downloads
  • Downloads (Last 12 months)26
  • Downloads (Last 6 weeks)3
Reflects downloads up to 20 Jan 2025

Other Metrics

Citations

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media