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Towards Learning and Generating Audience Motion from Video

Published:04 August 2023Publication History

ABSTRACT

There has recently been an explosion of interest in creating large-scale shared virtual spaces for multiplayer content. However, rendering player-controllable avatars in real-time creates latency issues when scaling to thousands of players. We introduce a human audience video dataset to support applications in deep learning-based 2D video audience simulation, bypassing the need for background 3D virtual humans. This dataset consists of YouTube videos that depict audiences with diverse lighting conditions, color, dress, and movement patterns. We describe the dataset statistics, our implicit data collection strategy, and audience video extraction pipeline. We apply deep learning tasks on this data based on video prediction techniques, and propose a novel method for 2D audience simulations.

References

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    • Published in

      cover image ACM Conferences
      SCA '23: Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
      August 2023
      17 pages
      ISBN:9798400702686
      DOI:10.1145/3606037

      Copyright © 2023 Owner/Author

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 4 August 2023

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