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It is our great pleasure to welcome you to the 6th ACM International Workshop on Multimedia Content Analysis in Sports (ACM MMSports'23). The workshop is co-located with ACM Multimedia 2023. After two years of pure virtual MMSports workshops and one hybrid year, we are more than happy that MMSports'23 is held on-site only again and we can all meet and interact in person. The workshop addresses a very timely topic because the influence of rapidly developing technologies has changed the way of how we participate, watch, understand and research sports. For example, television broadcasts augment live video footage with computer vision-based graphics in real time to emphasize different aspects of a game or performance and assist focus and understanding of viewers. Moreover, the astonishing impact of wearables within the last years plays a pivotal role in how we pursue and evaluate our personal training goals. In a professional setting, coaches and training scientists directly benefit from the latest technological research, reshaping the way we think about improving the performance and technique of athletes, understand sport injuries or enhance the qualitative and quantitative analyses of performances.
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AI for Youth Sports: Democratizing Professional Sport Analytics Tools
Sports analytics is about observing, understanding and describing the game in an intelligent manner. In practice, this requires a fully automated, robust end-to-end pipeline: from visual input, to player and group activities, to player and team ...
SkiTech: An Alpine Skiing and Snowboarding Dataset of 3D Body Pose, Sole Pressure, and Electromyography
- Erwin Wu,
- Takashi Matsumoto,
- Chen-Chieh Liao,
- Ruofan Liu,
- Hidetaka Katsuyama,
- Yuki Inaba,
- Noriko Hakamada,
- Yusuke Yamamoto,
- Yusuke Ishige,
- Hideki Koike
Effective analysis of skills requires high-quality, multi-modal datasets, especially in the field of artificial intelligence. However, creating such datasets for extreme sports, such as alpine skiing, can be challenging due to environmental constraints. ...
Personalised Speech-Based Heart Rate Categorisation Using Weighted-Instance Learning
- Alexander Kathan,
- Shahin Amiriparian,
- Alexander Gebhard,
- Andreas Triantafyllopoulos,
- Maurice Gerczuk,
- Björn W. Schuller
Running as one of the most popular sports comes with many positive effects, but also with risks. Most injuries are caused by overexertion. To optimise training and prevent injuries, approaches are needed to easily monitor training behaviour. Previous ...
Generating Factually Consistent Sport Highlights Narrations
Sports highlights are an important form of media for fans worldwide, as they provide short videos that capture key moments from games, often accompanied by the original commentaries of the game's announcers. However, traditional forms of presenting ...
DeepSportradar-v2: A Multi-Sport Computer Vision Dataset for Sport Understandings
Advanced data collection technologies, computational tools, and sophisticated algorithms have a revolutionary impact on sports analytics on various aspects of sports, from athletes performance to fan engagement. Computer Vision (CV) and Deep Learning (...
Video-based Skill Assessment for Golf: Estimating Golf Handicap
- Christian Keilstrup Ingwersen,
- Artur Xarles,
- Albert Clapés,
- Meysam Madadi,
- Janus Nørtoft Jensen,
- Morten Rieger Hannemose,
- Anders Bjorholm Dahl,
- Sergio Escalera
Automated skill assessment in sports using video-based analysis holds great potential for revolutionizing coaching methodologies. This paper focuses on the problem of skill determination in golfers by leveraging deep learning models applied to a large ...
Automatic Edge Error Judgment in Figure Skating Using 3D Pose Estimation from a Monocular Camera and IMUs
Automatic evaluating systems are fundamental issues in sports technologies. In many sports, such as figure skating, automated evaluating methods based on pose estimation have been proposed. However, previous studies have evaluated skaters' skills in 2D ...
Context-Aware 3D Object Localization from Single Calibrated Images: A Study of Basketballs
Accurately localizing objects in three dimensions (3D) is crucial for various computer vision applications, such as robotics, autonomous driving, and augmented reality. This task finds another important application in sports analytics and, in this work, ...
Event-based High-speed Ball Detection in Sports Video
Ball detection in sports, particularly in fast-paced games like volleyball, where the ball is constantly in high motion, presents a significant challenge for game analysis and automated sports broadcasting. Conventional camera-based ball detection faces ...
Mitigating Motion Blur for Robust 3D Baseball Player Pose Modeling for Pitch Analysis
Using videos to analyze pitchers in baseball can play a vital role in strategizing and injury prevention. Computer vision-based pose analysis offers a time-eficient and cost-effective approach. However, the use of accessible broadcast videos, with a ...
Rink-Agnostic Hockey Rink Registration
Hockey rink registration is a useful tool for aiding and automating sports analysis. When combined with player tracking, it can provide location information of players on the rink by estimating a homography matrix that can warp broadcast video frames ...
Expected Goals Prediction in Professional Handball using Synchronized Event and Positional Data
In this study, we employ an extensive single-season dataset of event and positional data, as well as machine learning techniques, to build an Expected Goals (xG) model for handball. The selected features of the data include distances, angles, and game ...
ASTRA: An Action Spotting TRAnsformer for Soccer Videos
In this paper, we introduce ASTRA, a Transformer-based model designed for the task of Action Spotting in soccer matches. ASTRA addresses several challenges inherent in the task and dataset, including the requirement for precise action localization, the ...
Multi-task Learning for Joint Re-identification, Team Affiliation, and Role Classification for Sports Visual Tracking
Effective tracking and re-identification of players is essential for analyzing soccer videos. But, it is a challenging task due to the non-linear motion of players, the similarity in appearance of players from the same team, and frequent occlusions. ...
Dynamic NeRFs for Soccer Scenes
The long-standing problem of novel view synthesis has many applications, notably in sports broadcasting. Photorealistic novel view synthesis of soccer actions, in particular, is of enormous interest to the broadcast industry. Yet only a few industrial ...
Jersey Number Recognition using Keyframe Identification from Low-Resolution Broadcast Videos
Player identification is a crucial component in vision-driven soccer analytics, enabling various downstream tasks such as player assess- ment, in-game analysis, and broadcast production. However, auto- matically detecting jersey numbers from player ...
A Sparse Attention Pipeline for DeepSportRadar Basketball Player Instance Segmentation Challenge
The ACM MMSports2023 DeepSportRadar Basketball Player Instance Segmentation Challenge was focused on addressing the issue of occlusion. The dataset's primary characteristics include vast background areas, a high degree of occlusion between athletes, and ...
Image- and Instance-Level Data Augmentation for Occluded Instance Segmentation
Instance segmentation is a fundamental computer vision task with widespread applications. Numerous novel methods have been proposed to address this task. However, limited data and occlusion are common issues that hinder the practical application of ...
Exploring Loss Function and Rank Fusion for Enhanced Person Re-identification
- Jun Yu,
- Renda Li,
- Renjie Lu,
- Leilei Wang,
- Shuoping Yang,
- Lei Wang,
- Minchuan Chen,
- Qingying Zhu,
- Shaojun Wang,
- Jing Xiao
Person Re-Identification (Re-ID) emerges as a important technique in sports analytics, enabling the accurate matching and recognition of players throughout a game. The fundamental objective of the Person Re-ID task is to identify the same player across ...
Relative Boundary Modeling: A High-Resolution Cricket Bowl Release Detection Framework with I3D Features
- Jun Yu,
- Leilei Wang,
- Renjie Lu,
- Shuoping Yang,
- Renda Li,
- Lei Wang,
- Minchuan Chen,
- Qingying Zhu,
- Shaojun Wang,
- Jing Xiao
Cricket Bowl Release Detection aims to segment specific portions of bowl release actions occurring in multiple videos, with a focus on detecting the entire time window of this action. Unlike traditional detection tasks that identify action categories at ...
STAN: Spatial-Temporal Awareness Network for Temporal Action Detection
In recent years, there have been significant advancements in the field of temporal action detection. However, few studies have focused on detecting actions in sporting events. In this context, the MMSports 2023 cricket bowl release challenge aims to ...
Index Terms
- Proceedings of the 6th International Workshop on Multimedia Content Analysis in Sports
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
MMSports '22 | 26 | 17 | 65% |
MMSports'18 | 23 | 12 | 52% |
Overall | 49 | 29 | 59% |