ABSTRACT
Spatial music offers an immersive auditory experience by orchestrating sounds, rhythms, and beats to not only envelop the listener but also dynamically move around, behind, and above them. Despite its promise, existing tools for spatial music remain inefficient, with prior research citing the lack of tailored input devices for spatializing in higher dimensions. To address these challenges, we propose a virtual reality (VR) application designed for intuitive music spatialization in 3D space. Users spatialize music by placing and dragging sound sources in VR to animate their movement. Since animating movement can be imprecise, our application incorporates auto-correction features that adjust the movement of sound objects, ensuring a smoother end result.
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Index Terms
- Spatializing Music in Virtual Reality
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