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Spatializing Music in Virtual Reality

Published:13 October 2023Publication History

ABSTRACT

Spatial music offers an immersive auditory experience by orchestrating sounds, rhythms, and beats to not only envelop the listener but also dynamically move around, behind, and above them. Despite its promise, existing tools for spatial music remain inefficient, with prior research citing the lack of tailored input devices for spatializing in higher dimensions. To address these challenges, we propose a virtual reality (VR) application designed for intuitive music spatialization in 3D space. Users spatialize music by placing and dragging sound sources in VR to animate their movement. Since animating movement can be imprecise, our application incorporates auto-correction features that adjust the movement of sound objects, ensuring a smoother end result.

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    • Published in

      cover image ACM Conferences
      SUI '23: Proceedings of the 2023 ACM Symposium on Spatial User Interaction
      October 2023
      505 pages
      ISBN:9798400702815
      DOI:10.1145/3607822

      Copyright © 2023 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 13 October 2023

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      Overall Acceptance Rate86of279submissions,31%

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      SUI '24
      ACM Symposium on Spatial User Interaction
      October 7 - 8, 2024
      Trier , Germany
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