ABSTRACT
Immersive sports are emerging recently after the metaverse hype. This paper investigates an immersive setup that leverages virtual reality to recreate the kinetic and sensory nuances of dragon boating. We employ a body-centric approach to enable users to engage with authentic paddling actions, e.g., mobilising iron sticks on the boat with reasonably emulated water resistance. The virtual environments mirror real-world scenes, e.g., Pearl River (Guangdong). We employed multi-modal experiences to replicate the visuals and tactile, kinesthetic, and environmental intricacies of dragon boating. Our Dragon Boat simulator serves as a groundwork for redefining the boundaries of immersive sports training that bridges the gap between virtuality and the real world.
Supplemental Material
- Ellen Costello, Marcia Kafchinski, JoEllen Vrazel, and Patricia Sullivan. 2011. Motivators, barriers, and beliefs regarding physical activity in an older adult population. Journal of geriatric physical therapy 34, 3 (2011), 138–147.Google ScholarCross Ref
- Mohamed A Hassan, Suryeon Ryu, Kun Tao, Ru Wang, Minghui Quan, and Zan Gao. 2023. Young adults’ rating of perceived exertion and mood in exergaming dance and aerobic dance. Brain Behavior and Immunity Integrative 2 (2023), 100007.Google ScholarCross Ref
- Emil R Høeg, Nikolaj B Andersen, Nicolai Malmkjær, Adrian H Vaaben, and Jacob Uth. 2023. Hospitalized older adults’ experiences of virtual reality-based group exercise therapy with cycle ergometers: An early feasibility study. Computers in Human Behavior Reports 11 (2023), 100301.Google ScholarCross Ref
- Xiang Li, Yuzheng Chen, Rakesh Patibanda, and Florian ’Floyd’ Mueller. 2021. vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems(CHI EA ’21). Association for Computing Machinery, New York, NY, USA, 1–4.Google ScholarDigital Library
- Florian ’Floyd’ Mueller, Darren Edge, Frank Vetere, Martin R Gibbs, Stefan Agamanolis, Bert Bongers, and Jennifer G Sheridan. 2011. Designing sports: a framework for exertion games. In Proceedings of the sigchi conference on human factors in computing systems. 2651–2660.Google ScholarDigital Library
- Florian ’Floyd’ Mueller, Rakesh Patibanda, Richard Byrne, Zhuying Li, Yan Wang, Josh Andres, Xiang Li, Jonathan Marquez, Stefan Greuter, Jonathan Duckworth, 2021. Limited control over the body as intriguing play design resource. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 1–16.Google ScholarDigital Library
- Florian ’Floyd’ Mueller, Nathan Semertzidis, Josh Andres, Joe Marshall, Steve Benford, Xiang Li, Louise Matjeka, and Yash Mehta. 2023. Towards Understanding the Design of Intertwined Human-Computer Integrations. ACM Trans. Comput.-Hum. Interact. (apr 2023). Just Accepted.Google ScholarDigital Library
- Sarah Sauchelli and Jeffrey M Brunstrom. 2022. Virtual reality exergaming improves affect during physical activity and reduces subsequent food consumption in inactive adults. Appetite 175 (2022), 106058.Google ScholarCross Ref
Recommendations
Visualizing the keyboard in virtual reality for enhancing immersive experience
SIGGRAPH '17: ACM SIGGRAPH 2017 PostersRecently, virtual reality (VR) becomes more and more popular and provides users an immersive experience with a head-mounted display (HMD). However, in some applications, users have to interact with physical objects while immersed in VR. With a non-see-...
WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience
Entertainment Computing – ICEC 2017AbstractDespite the popularity of Augmented and Virtual Reality within gaming, the full potential of such technologies is yet to be fully taken advantage of. Thus, we introduce WAR Bots, a cyber-physical game which intends to investigate the use of both ...
Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality
AbstractIt is known that virtual reality (VR) experience may cause cyber sickness. One aspect of VR is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual world. In this paper an experiment which was conducted in order ...
Comments