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Work-in-Progress: CLERR: A High-performance Cross-layer Method for Eliminating Rendering Redundancy in Android

Published:19 January 2024Publication History

ABSTRACT

Rendering redundancy consumes a lot of computing resources in mobile devices. Eliminating redundancy can effectively improve system energy efficiency. However, as the premise of redundancy elimination, the existing redundancy identification methods affect the final performance because of the excessive cost. In this article, we propose the CLERR: a high-performance cross-layer method for eliminating rendering redundancy. CLERR decomposes the redundancy detection process into two collaborative steps, thereby reducing detection overhead. The proposed method is compatible with the mainstream Android 12 system. Experimental results indicate that the method can reduce frame drop rates by 14.5% and save SOC energy by 5.1%.

References

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  1. Work-in-Progress: CLERR: A High-performance Cross-layer Method for Eliminating Rendering Redundancy in Android

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    • Published in

      cover image ACM Conferences
      EMSOFT '23: Proceedings of the International Conference on Embedded Software
      September 2023
      28 pages
      ISBN:9798400702914
      DOI:10.1145/3607890

      Copyright © 2023 Owner/Author(s)

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      Association for Computing Machinery

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      Publication History

      • Published: 19 January 2024

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