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abstract

WearSway: Wearable Device to Reproduce Tactile Stimuli of Strong Wind through Swaying Clothes

Published: 28 November 2023 Publication History

Abstract

Wind displays reproduce cutaneous stimuli of wind by blowing actual airflow to make virtual content more immersive. However, reproducing the sensation of a strong wind across the whole body, as might be used in educational or entertainment scenarios, typically requires large and cumbersome wind fans. WearSway is a compact and lightweight wearable haptic device that simulates the swaying of clothes in the wind to express the strong wind without large equipment. The device achieves this by using motors and strings to sway the clothing and a small fan to provide wind sensation. While most existing wind displays stimulate the skin directly, WearSway introduces a novel approach by leveraging the movement of clothing to deliver a strong wind simulation.

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MP4 File (WearSway-SA23-Video.mp4)
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References

[1]
Aleph Campos da Silveira 2023. Thermal and wind devices for multisensory human-computer interaction: an overview. Multimedia Tools and Applications (07 Mar 2023). https://doi.org/10.1007/s11042-023-14672-y
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Koichiro Ito 2019. Virtual Firefighting -ENBU-. https://ivrc.net/2019/en/projects-en/. 27th International collegiate Virtual Reality Contest (IVRC).
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Hiroyuki Mitsuhara 2020. Comparative Experiments on Simulated Tornado Experience via Virtual Reality and Augmented Reality. The Journal of Information and Systems in Education 19, 1 (2020), 21–31. https://doi.org/10.12937/ejsise.19.21
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Erika Oishi 2018. HapPull: Enhancement of Self-motion by Pulling Clothes. In Advances in Computer Entertainment Technology(ACE 2017), Adrian David Cheok, Masahiko Inami, and Teresa Romão (Eds.). Springer International Publishing, Cham, 261–271. https://doi.org/10.1007/978-3-319-76270-8_18
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Max Rheiner. 2014. Birdly an Attempt to Fly. In ACM SIGGRAPH 2014 Emerging Technologies (Vancouver, Canada) (SIGGRAPH ’14). ACM, Article 3, 1 pages. https://doi.org/10.1145/2614066.2614101
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Koichi Shimizu 2018. FiveStar VR: Shareable Travel Experience through Multisensory Stimulation to the Whole Body. In SIGGRAPH Asia 2018 Virtual & Augmented Reality (Tokyo, Japan) (SA ’18). ACM, Article 2, 2 pages. https://doi.org/10.1145/3275495.3275502
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Yusuke Yamazaki 2017. Hapbeat: Single DOF Wide Range Wearable Haptic Display. In ACM SIGGRAPH 2017 Emerging Technologies (Los Angeles, California) (SIGGRAPH ’17). ACM, Article 12, 2 pages. https://doi.org/10.1145/3084822.3084843

Cited By

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  • (2024)Clothes Vibration Device for Producing Tactile Stimuli to Evoke the Perception of Strong Wind2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR62088.2024.00143(1266-1275)Online publication date: 21-Oct-2024

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  1. WearSway: Wearable Device to Reproduce Tactile Stimuli of Strong Wind through Swaying Clothes

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    cover image ACM Conferences
    SA '23: SIGGRAPH Asia 2023 Emerging Technologies
    November 2023
    53 pages
    ISBN:9798400703126
    DOI:10.1145/3610541
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 28 November 2023

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    Author Tags

    1. Haptics
    2. Virtual Reality
    3. Wearable Device
    4. Wind display

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    SA '23
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    SA '23: SIGGRAPH Asia 2023
    December 12 - 15, 2023
    NSW, Sydney, Australia

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    Overall Acceptance Rate 178 of 869 submissions, 20%

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    • (2024)Clothes Vibration Device for Producing Tactile Stimuli to Evoke the Perception of Strong Wind2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR62088.2024.00143(1266-1275)Online publication date: 21-Oct-2024

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