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Gaze and Graze: Illuminating Taiwanese Hand Puppet Character Display and Deconstructing Visual Engagement

Published:28 November 2023Publication History

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References

  1. Wen-Huei Chou, Yi-Chun Li, Ya-Fang Chen, Mieko Ohsuga, and Tsuyoshi Inoue. 2022. Empirical Study of Virtual Reality to Promote Intergenerational Communication: Taiwan Traditional Glove Puppetry as Example. Sustainability 14, 6 (2022). https://doi.org/10.3390/su14063213Google ScholarGoogle ScholarCross RefCross Ref
  2. Chun-pai Hsieh. 1991. The Taiwanese hand-puppet theatre: A search for its meaning. Brown University.Google ScholarGoogle Scholar
  3. Argenis Ramirez Gomez and Michael Lankes. 2021. Eyesthetics: Making Sense of the Aesthetics of Playing with Gaze. Proceedings of the ACM on Human-Computer Interaction 5, CHI PLAY (2021), 1–24.Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Boris Velichkovsky, Andreas Sprenger, and Pieter Unema. 1997. Towards gaze-mediated interaction: Collecting solutions of the “Midas touch problem”. In Human-Computer Interaction INTERACT’97: IFIP TC13 International Conference on Human-Computer Interaction, 14th–18th July 1997, Sydney, Australia. Springer, 509–516.Google ScholarGoogle ScholarCross RefCross Ref

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  1. Gaze and Graze: Illuminating Taiwanese Hand Puppet Character Display and Deconstructing Visual Engagement

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    • Published in

      cover image ACM Conferences
      SA '23: SIGGRAPH Asia 2023 Posters
      December 2023
      94 pages
      ISBN:9798400703133
      DOI:10.1145/3610542

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      Publication History

      • Published: 28 November 2023

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