ABSTRACT
In this paper, we describe a fast, topology-independent method to generate bundles of hair from a mesh defining the outward shape of the hair. This allows artists to focus on the outward appearance and create stylized painterly hairstyles. We describe a novel approach to parameterize a hair mesh using ideas from discrete differential geometry and offer simple controls to distribute hair within the volume of the mesh. We present real-world production examples of various hairstyles created using our proposed method.
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Index Terms
- Hair Tubes: Stylized Hair from Polygonal Meshes of Arbitrary Topology
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