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View all- Paetow TWichmann JLeyer MSchmolke M(2025)Towards future of work in immersive environments and its impact on the Quality of Working Life: a scoping reviewi-com10.1515/icom-2024-0019Online publication date: 15-Jan-2025
A common issue for collaborative mixed reality is the asymmetry of interaction with the shared virtual environment. For example, an augmented reality (AR) user might use one type of head-mounted display (HMD) in a physical environment, while a virtual ...
In virtual reality a real walking interface limits the extent of a virtual environment to our local walkable space. As local spaces are specific to each user, sharing a virtual environment with others for collaborative work or games becomes complicated. ...
Virtual Reality (VR) has advanced significantly in recent years and allows users to explore novel environments (both real and imaginary), play games, and engage with media in a way that is unprecedentedly immersive. However, compared to physical reality,...
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