skip to main content
10.1145/3611314.3618133acmconferencesArticle/Chapter ViewAbstractPublication Pagesweb3dConference Proceedingsconference-collections
abstract

Exploring the Metaverse: Mixed and Virtual Reality for Collaborative Interaction in an electrical substation

Published: 09 October 2023 Publication History

Abstract

The Metaverse [Mystakidis 2022], represents a universe beyond reality, where the boundaries between the physical and digital realms merge seamlessly. It exists as a continuous and enduring multi-user environment, facilitated by the convergence of technologies that allow for immersive interactions with virtual environments such as Virtual Reality (VR), Augmented Reality (AR), digital entities, and workers. The approach in the application of this concept, in a real use case in an electrical substation, involves a bridge between MR and VR technologies, for a multi-user and multi-platform remote collaboration, supported by 5G communications and Edge Computing to manage visualisation and interaction through a cloud video-audio streaming. There is also management of real data acquisition from an autonomous mobile field robot, BIM Models of electrical structures and the integration of complex information systems, adding context to the experience.

References

[1]
Paul Milgram and David Drascic. 1997. Perceptual Effects In Aligning Virtual And Real Objects In Augmented Reality Displays. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41 (09 1997). https://doi.org/10.1177/1071181397041002115
[2]
Stylianos Mystakidis. 2022. Metaverse. MDPI 2 (Feb. 2022), 486–497. https://doi.org/10.3390/encyclopedia2010031
[3]
Tuyen X. Tran; Abolfazl Hajisami; Parul Pandey; D. Pompili. 2016. Collaborative Mobile Edge Computing in 5G Networks: New Paradigms, Scenarios, and Challenges. IEEE 1, 1 (Dec. 2016). https://doi.org/10.1002/ett.3669
[4]
Jani Väyrynen, Mari Suoheimo, Ashley Colley, and Jonna Häkkilä. 2018. Exploring Head Mounted Display Based Augmented Reality for Factory Workers. ACM 18, 1 (2018), 499–505. https://doi.org/10.1145/3282894.3289745

Cited By

View all
  • (2025)Towards future of work in immersive environments and its impact on the Quality of Working Life: a scoping reviewi-com10.1515/icom-2024-0019Online publication date: 15-Jan-2025

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
Web3D '23: Proceedings of the 28th International ACM Conference on 3D Web Technology
October 2023
244 pages
ISBN:9798400703249
DOI:10.1145/3611314
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 October 2023

Check for updates

Author Tags

  1. BIM
  2. mixed reality
  3. remote collaboration
  4. virtual reality

Qualifiers

  • Abstract
  • Research
  • Refereed limited

Conference

Web3D '23
Sponsor:

Acceptance Rates

Overall Acceptance Rate 27 of 71 submissions, 38%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)61
  • Downloads (Last 6 weeks)8
Reflects downloads up to 08 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2025)Towards future of work in immersive environments and its impact on the Quality of Working Life: a scoping reviewi-com10.1515/icom-2024-0019Online publication date: 15-Jan-2025

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media