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A Virtualized Augmented Reality Simulation for Exploring Perceptual Incongruencies

Published: 09 October 2023 Publication History

Abstract

When blending virtual and physical content, certain incongruencies emerge from hardware limitations, inaccurate tracking, or different appearances of virtual and physical content. They restrain us from perceiving virtual and physical content as one experience. Hence, it is crucial to investigate these issues to determine how they influence our experience. We present a virtualized augmented reality simulation that can systematically examine single incongruencies or different configurations.

References

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E. A. Cooper. 2023. The Perceptual Science of Augmented Reality. Annual Review of Vision Science 9, 1 (2023). https://doi.org/10.1146/annurev-vision-111022-123758 arXiv:https://doi.org/10.1146/annurev-vision-111022-123758PMID: 36944311.
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F. Kern and M. E. Latoschik. 2023. Reality Stack I/O: A Versatile and Modular Framework for Simplifying and Unifying XR Applications and Research. In 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE Computer Society, Sydney, Australia.
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F. Kern, F. Niebling, and M. E. Latoschik. 2023. Text Input for Non-Stationary XR Workspaces: Investigating Tap and Word-Gesture Keyboards in Virtual and Augmented Reality. IEEE Transactions on Visualization and Computer Graphics 29, 5 (May 2023), 2658–2669. https://doi.org/10.1109/TVCG.2023.3247098
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Cited By

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  • (2024)Urban Green Spaces and Mental Well-Being: A Systematic Review of Studies Comparing Virtual Reality versus Real NatureFuture Internet10.3390/fi1606018216:6(182)Online publication date: 21-May-2024
  • (2024)Handwriting for Text Input and the Impact of XR Displays, Surface Alignments, and Sentence ComplexitiesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337212430:5(2357-2367)Online publication date: 5-Mar-2024
  • (2024)Assessing Depth Perception in VR and Video See-Through AR: A Comparison on Distance Judgment, Performance, and PreferenceIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337206130:5(2140-2150)Online publication date: 4-Mar-2024

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Published In

cover image ACM Conferences
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology
October 2023
542 pages
ISBN:9798400703287
DOI:10.1145/3611659
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 October 2023

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Author Tags

  1. Augmented Reality
  2. Congruence
  3. Extended Reality
  4. Mixed Reality
  5. Perception
  6. Virtual Reality
  7. Visualization

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  • Abstract
  • Research
  • Refereed limited

Funding Sources

  • Bayerisches Staatsministerium für Digitales

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VRST 2023

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2024)Urban Green Spaces and Mental Well-Being: A Systematic Review of Studies Comparing Virtual Reality versus Real NatureFuture Internet10.3390/fi1606018216:6(182)Online publication date: 21-May-2024
  • (2024)Handwriting for Text Input and the Impact of XR Displays, Surface Alignments, and Sentence ComplexitiesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337212430:5(2357-2367)Online publication date: 5-Mar-2024
  • (2024)Assessing Depth Perception in VR and Video See-Through AR: A Comparison on Distance Judgment, Performance, and PreferenceIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337206130:5(2140-2150)Online publication date: 4-Mar-2024

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