skip to main content
10.1145/3613372.3614200acmotherconferencesArticle/Chapter ViewAbstractPublication PagessbesConference Proceedingsconference-collections
research-article

Training the Professionals that Industry Needs: The Digital Software Engineering Education Program at PUC-Rio

Published: 25 September 2023 Publication History

Abstract

Software is strategic for Brazil’s development, but the lack of a larger qualified workforce limits the country’s productive capacity. This paper reports the experience of deploying a large-scale distance learning education program to meet the practical needs of the software industry. We applied design thinking involving software engineering and continued education experts of PUC-Rio and an external consultancy to design a methodology that we consider ideal, including learning objects hitherto not used in continued education in Brazil. The key elements of the conceived methodology include (i) the organization of the course in Sprints that involve the elaboration in practice, with synchronous and asynchronous assistance, of Minimum Viable Products (MVPs) that evaluate learning hypotheses associated with the disciplines; (ii) premium materials with innovative learning objects co-created by professors that have theoretical depth and project experience in their subject areas and professional instruction designers; and (iii) industry integration through React videos and synchronous meetings with reference professionals. We conducted a pilot study implementing the methodology for one discipline and gathering feedback from stakeholders. After validating and adjusting the methodology, the professional education program was launched in February 2023 and by July of that same year it already had more than 300 students from all over Brazil. Most students successfully developed their MVPs, integrating them into their professional portfolio and demonstrating the acquired expertise. The students’ satisfaction with the methodology is widely and easily evidenced. The digital Software Engineering education program of PUC-Rio is now a reality and is helping prepare the future workforce for the software area; we share the experience and lessons learned with the community.

References

[1]
Cláuvin Almeida, Marcos Kalinowski, Anderson Uchôa, and Bruno Feijó. 2023. Negative effects of gamification in education software: Systematic mapping and practitioner perceptions. Information and Software Technology 156 (2023), 107142.
[2]
Silvio Alonso, Marcos Kalinowski, Bruna Ferreira, Simone DJ Barbosa, and Hélio Lopes. 2022. A systematic mapping study and practitioner insights on the use of software engineering practices to develop MVPs. Information and Software Technology (2022), 107144.
[3]
Benjamin S Bloom and David R Krathwohl. 2020. Taxonomy of educational objectives: The classification of educational goals. Book 1, Cognitive domain. longman.
[4]
BRASSCOM. 2021. Demanda de Talentos em TIC e Estratégia Σ TCEM. Relatório de Inteligência e Informação BRI2-2021-007 - v112 (2021).
[5]
Tim Brown. 2008. Design thinking. Harvard business review 86, 6 (2008), 84.
[6]
Marcos Kalinowski, Tatiana Escovedo, Hugo Villamizar, and Hélio Lopes. 2023. Engenharia de Software para Ciência de Dados: Um guia de boas práticas com ênfase na construção de sistemas de Machine Learning em Python. Casa do Código.
[7]
Marco Kuhrmann, Joyce Nakatumba-Nabende, Rolf-Helge Pfeiffer, Paolo Tell, Jil Klünder, Tayana Conte, Stephen G MacDonell, and Regina Hebig. 2019. Walking through the method zoo: does higher education really meet software industry demands?. In 2019 IEEE/ACM 41st International Conference on Software Engineering: Software Engineering Education and Training (ICSE-SEET). IEEE, 1–11.
[8]
Marco Kuhrmann, Paolo Tell, Regina Hebig, Jil Klünder, Jürgen Münch, Oliver Linssen, Dietmar Pfahl, Michael Felderer, Christian R Prause, Stephen G MacDonell, 2021. What makes agile software development agile?IEEE transactions on software engineering 48, 9 (2021), 3523–3539.
[9]
Bushra Malik and Saad Zafar. 2012. A systematic mapping study on software engineering education. International Journal of Educational and Pedagogical Sciences 6, 11 (2012), 3343–3353.
[10]
Chung-Ho Su. 2016. The effects of students’ motivation, cognitive load and learning anxiety in gamification software engineering education: a structural equation modeling study. Multimedia Tools and Applications 75 (2016), 10013–10036.
[11]
Chauncey Wilson. 2013. Brainstorming and beyond: a user-centered design method. Newnes.

Cited By

View all
  • (2024)Implantando uma Metodologia de Ensino à Distância Baseada em MVPs e Integrada com as Necessidades do MercadoAnais do XXXII Workshop sobre Educação em Computação (WEI 2024)10.5753/wei.2024.3040(307-317)Online publication date: 21-Jul-2024

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
SBES '23: Proceedings of the XXXVII Brazilian Symposium on Software Engineering
September 2023
570 pages
ISBN:9798400707872
DOI:10.1145/3613372
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 September 2023

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Distance learning
  2. Industry integration
  3. Minimum viable product
  4. Professional education
  5. Software engineering

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Conference

SBES 2023
SBES 2023: XXXVII Brazilian Symposium on Software Engineering
September 25 - 29, 2023
Campo Grande, Brazil

Acceptance Rates

Overall Acceptance Rate 147 of 427 submissions, 34%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)14
  • Downloads (Last 6 weeks)1
Reflects downloads up to 20 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Implantando uma Metodologia de Ensino à Distância Baseada em MVPs e Integrada com as Necessidades do MercadoAnais do XXXII Workshop sobre Educação em Computação (WEI 2024)10.5753/wei.2024.3040(307-317)Online publication date: 21-Jul-2024

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media