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Exploring Stage Lighting Education in Metaverse

Published: 11 May 2024 Publication History

Abstract

This paper investigates stage lighting education in the metaverse from a practical perspective. We conducted participatory design with practitioners and stakeholders from a local university to develop a VR-based stage lighting system for the Technical Theater Arts course. Over six months, we derived a list of design requirements (e.g., Level of realism serves the purpose of learning) and developed a prototype VR system for stage lighting education. Our contributions include the establishment of design requirements for stage lighting education in the metaverse, the development of a prototype system, and insights from integrating VR in course development. This research paves the way for further exploration and refinement of VR applications in educational settings.

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References

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cover image ACM Conferences
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
May 2024
4761 pages
ISBN:9798400703317
DOI:10.1145/3613905
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 11 May 2024

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  1. Stage lighting education
  2. participatory design
  3. virtual reality

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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