ABSTRACT
In this paper, we present experiences of designing and implementing a series of playable concepts based on gameplay design patterns for goals and goal structures. These playable concepts are coupled with existing gameplay design patterns to enable complementary design knowledge representations, allowing different perspectives for the same phenomenon. Twenty-six playable concepts were created and are available online at itch.io. The paper discusses the details of the design process and reflects on the value of interactive representation of design knowledge and on coupling design knowledge representations. The paper contributes to the ongoing discussions in the game research community concerning documenting and disseminating game design knowledge.
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Index Terms
- Goal Playable Concepts Coupling Gameplay Design Patterns with Playable Concepts
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