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Digital Accessibility Education using Serious Games

Published:05 December 2023Publication History

ABSTRACT

A persistent skills gap within the technology industry's workforce hinders numerous organizations from producing genuinely accessible products and services in line with the Web Content Accessibility Guidelines (WCAG) standards. This gap increases their risk of isolating and excluding a significant portion of users. The limited accessibility skills among software professionals are largely attributed to the lack of coverage of accessibility topics in the Computer Science (CS) curriculum. While there is growing literature that delves into active-learning pedagogies like project-based learning and explores the integration of accessibility topics in CS curricula, the potential of game-based learning to teach accessibility remains underexplored. This study aims to develop and evaluate the efficacy of a serious game for instructing accessibility to both computing students and software professionals.

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      • Published in

        cover image ACM Conferences
        CompEd 2023: Proceedings of the ACM Conference on Global Computing Education Vol 2
        December 2023
        50 pages
        ISBN:9798400703744
        DOI:10.1145/3617650

        Copyright © 2023 Owner/Author

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 5 December 2023

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