ABSTRACT
A persistent skills gap within the technology industry's workforce hinders numerous organizations from producing genuinely accessible products and services in line with the Web Content Accessibility Guidelines (WCAG) standards. This gap increases their risk of isolating and excluding a significant portion of users. The limited accessibility skills among software professionals are largely attributed to the lack of coverage of accessibility topics in the Computer Science (CS) curriculum. While there is growing literature that delves into active-learning pedagogies like project-based learning and explores the integration of accessibility topics in CS curricula, the potential of game-based learning to teach accessibility remains underexplored. This study aims to develop and evaluate the efficacy of a serious game for instructing accessibility to both computing students and software professionals.
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Index Terms
- Digital Accessibility Education using Serious Games
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