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abstract

VR SuperGun: Installation Edition

Published: 11 February 2024 Publication History

Abstract

VR SuperGun is a virtual reality telepresence solution for legacy arcade hardware. It is a networked immersive augmentation of the 1985 JAMMA arcade game standard allowing interactive remote streaming of arcade game boards.
The project was created to explore how the materiality of coin operated arcade cabinets can be effectively recreated in digital space, while keeping the perceived authenticity of playing direct from the original tangible arcade hardware intact.
VR SuperGun is also a prototype solution for the active play and display of classic arcade hardware in museum settings, with the aim of balancing preservation of the artefacts with access to their active play experience.

References

[1]
A-Frame. 2018. A-Frame – Make WebVR. https://aframe.io/
[2]
Massimo Banzi. 2008. Getting Started with Arduino. Make Books.
[3]
Classic Arcade Cabinets. 2016. Street Fighter II. http://www.classicarcadecabinets.com/street-fighter-ii.html
[4]
chUmbaLum. 2013. Milkshape 3D. http://milkshape3d.com/
[5]
FFmpeg. 2023. FFmpeg · GitHub. https://github.com/FFmpeg
[6]
Hamish Hector. 2023. Meta Quest 3 review - the new best VR headset for most people. https://www.techradar.com/computing/virtual-reality-augmented-reality/hands-on-meta-quest-3-review
[7]
JAMMA. 1986. TV Game Machine PC Board Unified Standard. 275 (1986), 16–17.
[8]
Hanae Kramer, Scott Kramer, and Wayne Buente. 2022. Recycled Amusements: An Introduction to the Supergun. ROMchip: A Journal of Game Histories 4, 2 (Dec. 2022). https://romchip.org/index.php/romchip-journal/article/view/119
[9]
Node.js. 2023. Node.js. https://github.com/nodejs
[10]
Kieran Nolan. 2019. The Art, Aesthetics, and Materiality of the Arcade Videogame Interface: A Practice-Included JAMMA Era Arcade Platform Study.Ph. D. Dissertation. Trinity College Dublin. http://www.tara.tcd.ie/handle/2262/90862
[11]
Kieran Nolan. 2021. VR SuperGun: Interfacing 1980s Arcade Hardware with Online Virtual Reality. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Immersive Pavilion(SIGGRAPH ’21 Immersive Pavilion). Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3450615.3464526 event-place: Virtual Event, USA.
[12]
Photostorm. 2023. GitHub - photonstorm/phaser. https://github.com/photonstorm/phaser
[13]
Joel Snape. 2014. How hackers reinvented Street Fighter 2 • Eurogamer.net. http://www.eurogamer.net/articles/2014-02-21-how-hackers-reinvented-street-fighter-2
[14]
socket.io. 2023. GitHub - socketio/socket.io: Realtime application framework (Node.JS server). https://github.com/socketio/socket.io
[15]
Dominic Szablewski. 2023. JSMpeg – MPEG1 Video & MP2 Audio Decoder in JavaScript. https://github.com/phoboslab/jsmpeg original-date: 2013-05-08T10:37:55Z.
[16]
unMAMEd. 2023. unMAMEd arcade games. https://unmamed.mameworld.info/
[17]
W3C. 2023. Immersive Web Developer. https://immersiveweb.dev/
[18]
Rick Waldron. 2023. Johnny-Five. https://github.com/rwaldron/johnny-five original-date: 2012-03-30T20:09:52Z.

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Published In

cover image ACM Conferences
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction
February 2024
1058 pages
ISBN:9798400704024
DOI:10.1145/3623509
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 11 February 2024

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Author Tags

  1. AR
  2. Aesthetics
  3. Arcade
  4. Materiality
  5. Mixed Reality
  6. Physical Computing
  7. Preservation
  8. Simulation
  9. SuperGun
  10. VR
  11. WebXR

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