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Improving Learning Effect and Mathematical Literacy of College Students in Commercial Statistics Using Metaverse Technology

Published: 04 December 2023 Publication History

Abstract

Statistics have wide applications in daily life. In particular, in the era of big data, it has become a global trend to analyze huge amounts of information with statistical knowledge. However, most business management students cringe at the thought of having to take a statistics class. Therefore, this study used Roblox as a development tool to build a level-based learning system of the commercial statistics established by the metaverse. After completing the level game, whether students’ interest in learning is improved can be determined through analysis based on questionnaire feedback. As students can improve their thinking in mathematics and life reasoning, this system helps students understand learning modules, and apply what they have learned in class.

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  1. Improving Learning Effect and Mathematical Literacy of College Students in Commercial Statistics Using Metaverse Technology

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    ICEMT '23: Proceedings of the 7th International Conference on Education and Multimedia Technology
    August 2023
    429 pages
    ISBN:9798400709142
    DOI:10.1145/3625704
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 04 December 2023

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    Author Tags

    1. Commercial statistics
    2. learning effect
    3. mathematical literacy
    4. metaverse

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