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Improving Learning Effect and Mathematical Literacy of College Students in Commercial Statistics Using Metaverse Technology

Published:04 December 2023Publication History

ABSTRACT

Statistics have wide applications in daily life. In particular, in the era of big data, it has become a global trend to analyze huge amounts of information with statistical knowledge. However, most business management students cringe at the thought of having to take a statistics class. Therefore, this study used Roblox as a development tool to build a level-based learning system of the commercial statistics established by the metaverse. After completing the level game, whether students’ interest in learning is improved can be determined through analysis based on questionnaire feedback. As students can improve their thinking in mathematics and life reasoning, this system helps students understand learning modules, and apply what they have learned in class.

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    • Published in

      cover image ACM Other conferences
      ICEMT '23: Proceedings of the 7th International Conference on Education and Multimedia Technology
      August 2023
      429 pages
      ISBN:9798400709142
      DOI:10.1145/3625704

      Copyright © 2023 ACM

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      Publication History

      • Published: 4 December 2023

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