ABSTRACT
Statistics have wide applications in daily life. In particular, in the era of big data, it has become a global trend to analyze huge amounts of information with statistical knowledge. However, most business management students cringe at the thought of having to take a statistics class. Therefore, this study used Roblox as a development tool to build a level-based learning system of the commercial statistics established by the metaverse. After completing the level game, whether students’ interest in learning is improved can be determined through analysis based on questionnaire feedback. As students can improve their thinking in mathematics and life reasoning, this system helps students understand learning modules, and apply what they have learned in class.
- Hung-Yi Lu. 2020. Innovative teaching of mathematical statistics: Integrating technology into instructions. J. Teach. Pract. Res. Higher Edu. 4, 2 (December 2020), 97-121.Google Scholar
- Anthony J. Onwuegbuzie. 2004. Academic procrastination and statistics anxiety. Assess Eval. High Educ. 29, 1 (September 2004), 3-19.Google ScholarCross Ref
- Hendrikus Male and Jitu Halomoan Lumbantoruan. 2020. Students’ perceptions and attitudes towards statistics students’ perceptions and attitudes towards statistics, advances in social science. In Proceedings of the 2nd Annual Conference on blended learning, educational technology and Innovation. Atlantis Press, Amsterdam, 507-513.Google Scholar
- Tzu-Kuei Chang. 2022. Integrating statistical stories to improve undergraduates' statistics learning attitudes. Tzu-Chi Univ J. Edu. Res. 19 (2022), 107-137.Google Scholar
- Muhammet Damar. 2021. Metaverse shape of your life for future: A bibliometric snapshot. J. Metav. 1, 1 (December 2021), 1-8.Google Scholar
- Wo-Chiang Lee. 2022. Opportunities and challenges of metaverse new economic model. Account. Res. M. 435 (2022), 16-21.Google Scholar
- Rocco Salvatore Calabrò, Antonio Cerasa, Irene Ciancarelli, Loris Pignolo, Paolo Tonin, Marco Iosa, and Giovanni Morone. 2022. The arrival of the metaverse in neurorehabilitation: Fact, fake or vision? Biomedicines 10, 10 (October 2022), 2602. https://doi.org/10.3390/biomedicines10102602.Google ScholarCross Ref
- Shelina Bhamani, Areeba Zainab Makhdoom, Vardah Bharuchi, Nasreen Ali, Sidra Jafri, and Dawood Ahmad. 2020. Home learning in times of COVID: Experiences of parents. J. Educ. Educ. Dev. 7, 1 (June 2020), 9-26.Google ScholarCross Ref
- Weichen Teng. 2021. Using Instructional Scaffolding and Operational Thinking to Improve Statistics Learning Effect. Teaching Practice Research PBM1080215 Outcome Report of the Ministry of Education, 1-29.Google Scholar
- Aarti Mehta Sharma and Anshu Srivastav. 2021. Study to assess attitudes towards statistics of business school students: An application of the SATS-36 in India, Int. J. Instr. 14, 3 (July 2021), 207-222.Google Scholar
- D. S. Nahdi, M. G. Jatisunda, U. Cahyaningsih, Y. D. Kurino, E. Juliar, and W. Bilda. 2021. Statistical literacy analysis of pre-service elementary teachers education. In Proceedings of the 1st Paris Van Java International Seminar on Computer, Science, Engineering, and Technology (PVJ_ISComSET), Tasikmalaya, Indonesia, July 15-16 2020.Google Scholar
- Kin-Hang Lei and Kai-Lin Yang. 2012. Analysis of statistical content in junior high school mathematics textbooks based on statistical cognition and graph comprehension. J. Textbook Res. 5, 2 (August 2012), 31-72.Google Scholar
- Chang-Hua Chen and Chia-Hui Lin. 2021. A preliminary study on the implementation of reformed curriculum through examining the design of mathematics textbooks. J. Taiwan Educ. Stud. 2, 3 (May 2021), 27-46.Google Scholar
- Chien-Hung Yeh and Jhen-Ni Ye. 2020. Strategies for distance education in the context of COVID-19. Taiwan Educ. Rev. Mon. 9, 11, 145-149.Google Scholar
- Wei-Chun Hung. 2022. Development and policy discussion of "metaverse" industry in Japan. Econ. Outlook 200, (2022), 69–74.Google Scholar
- SsuYuan Peng. 2022. Imagine metaverse development. Taiwan Econ. Res. Mon. 45, 1 (2022), 26-32.Google Scholar
- Photonics Industry & Technology Development Association. 2021. Global metaverse issue makes AR/VR craze. Optolink: Inf. Optoelectron. Ind. Technol. 167, 35-38.Google Scholar
- Wei-Ting Hsu and Chin-Ming Chiu. 2022. Metaverse analysis of metaverse key issues. Electr. Commun. Q. 2, 5-9.Google Scholar
- Yun-Tzer Hsieh. 2022. Metaverse reveals what you are capable of? Insight into the opportunities and information risks of virtual worlds. Account. Res. Mon. 435, (2022), 48-53.Google Scholar
- Yu-Kai Huang, Feng-Hsien Wei, and Ping-Chi Lee. 2022. A preliminary study of constructing the evaluation model for metaverse bookstore by hierarchical structure analysis. J. Cul .Enterp. Manag. 22, 1 (2022), 35-57.Google Scholar
- Yu-Jung Cheng, Ching-Ming Chiu; Yueh-I Lai, Tai-Li Liu, and Chin-Wu Li. 2022. Metaverse Human-Computer Interaction Key Technologies Pilot Research Project (1/1). Report 111-EC-17-A-24-1792, Technical Division, Ministry of Economic Affairs, 1.Google Scholar
- Bing-Yu Chen and Liwei Chan. 2022. Somatosensory Distancing Interactive Technology of Mixed Reality for Post-Covid-19. National Science and Technology Council Project, NSTC111-3111-E002-002, 1.Google Scholar
- Shao-Yi Chien, Tsung-Te Liu, Chi-Sheng Shih, Ping-Yu Chen, Chia-Hsiang Yang. 2022. Design of Metaverse Critical Computing Chip System (I). Ministry of Science and Technology Project, MOST111-2218-E002-028 Final Report.Google Scholar
- Dyi-Cheng Chen. 2022. Curriculum Model Construction and Experiment of Integrating Precision Machinery into Community Health, Disease Cognition, and Metaverse Teaching in Vocational and Technological College and University. Ministry of Science and Technology Project, MOST111-2410-H018-014-MY2, 1.Google Scholar
- Ruei-Ming Yang, Shao -Tsu Chu, and Nien-Tzu Hsieh. 2021. Essential quality and ability for mathematical literacy in technical high schools. Taiwan Educ. Rev. Mon. 10, 6 (2021), 113-117.Google Scholar
- N. D. L. Kurniawati and A. Mahmudi. 2019. Analysis of mathematical literacy skills and mathematics self-efficacy of junior high school students. J. Phys. Conf. Ser. 1320, (2019), 1-6.Google Scholar
- I. Zulkarnain and T. Hidayanto. 2021. Mathematical literacy of prospective mathematics teachers in solving social arithmetic problems in the context of the wetland environment, J. Phys. Conf. Ser. 1-7.Google Scholar
- Vida Manfreda Kolar and Tatjana Hodnik. 2020. Mathematical literacy from the perspective of solving contextual problems. Eur. J. Educ. Res. 1-8.Google Scholar
- Tai-Yih Tso, Kin Hang Lei, Ataide Weverton Pinheiro, and Feng-lin Lu. 2018. Comparative implications of mathematical literacy between Taiwanese, Singaporean, and Brazilian textbooks: Using the Pythagorean theorem as an example. J. Textbook Res. 11, 3 (December 2018), 33-62.Google Scholar
- Chang-Hua Chen. 2018. Introducing a reform-based textbook: Mathematics in context. J. Textbook Res. 1, 3 (December 2018), 87-99.Google Scholar
- Der-Ray Chang and Man-Chun Lin. 2016. A study of effects and limitations of the application of problem-based learning on a student teaching curriculum. J. Teach. Educ. Prof. Dev. 9, 2 (August 2013), 1-25.Google Scholar
- Nikoletta-Zampeta Legaki, Nannan Xi, Juho Hamari, Kostas Karpouzis, and Vassilios Assimakopoulos. 2020. The effect of challenge-based gamification on learning: An experiment in the context of statistics education., Int. J. Hum. Comput. Stud. 144, (December 2020), 1-14.Google ScholarCross Ref
Index Terms
- Improving Learning Effect and Mathematical Literacy of College Students in Commercial Statistics Using Metaverse Technology
Recommendations
Multi-fields Learning Effect in Synergistic Learning Technology System
CSSE '08: Proceedings of the 2008 International Conference on Computer Science and Software Engineering - Volume 05Based on synergistic learning, Learning technology system can be seen as a new framework to adapt the social structure and technology demand, and meet social change and learning innovation in a new age. With experiment research and quantitative analysis,...
The philosophy of the metaverse
AbstractHow might we philosophize about the metaverse? It is traditionally held that the four main branches of philosophy are metaphysics, epistemology, axiology, and logic. In this article, I shall demonstrate how virtual walt-fictionalism, a particular ...
Comments