ABSTRACT
In this paper, we propose InsectVR, a Virtual Reality (VR) platform designed for biology edutainment that simulates crawling insects in realistic and immersive virtual environments. InsectVR offers a unique opportunity for educators to teach biology concepts related to insects and their behavior in an engaging way. InsectVR is designed to replicate the real-world behavior of crawling insects using a realistic mathematical model called the random walk algorithm. Through InsectVR, users can observe the movement of the insects and their behavior in immersive virtual environments which can help foster users’ understanding of these amazing creatures. InsectVR uses state-of-the-art VR technology to create a highly realistic insect world, which includes different types of insects and various environmental conditions. After being tested through a series of numerical experiments and preliminary user studies, InsectVR demonstrates the potential to revolutionize biology edutainment by providing users with immersive virtual experiences.
Supplemental Material
- Christoph Anthes, Rubén Jesús García-Hernández, Markus Wiedemann, and Dieter Kranzlmüller. 2016. State of the art of virtual reality technology. In 2016 IEEE aerospace conference. IEEE, 1–19.Google Scholar
- Brian Boyles. 2017. Virtual reality and augmented reality in education. Center For Teaching Excellence, United States Military Academy, West Point, Ny 67 (2017).Google Scholar
- Qiang Chen, Guoliang Luo, Yang Tong, Xiaogang Jin, and Zhigang Deng. 2019. Shape-constrained flying insects animation. Computer Animation and Virtual Worlds 30, 3-4 (2019), e1902.Google ScholarCross Ref
- Laura Freina and Michela Ott. 2015. A literature review on immersive virtual reality in education: state of the art and perspectives. In The international scientific conference elearning and software for education, Vol. 1. 10–1007.Google Scholar
- Vighnesh Bharat Gholap and Wanwan Li. 2023. Past, Present, and Future of the Augmented Reality (AR)-Enhanced Interactive Techniques: A Survey. In 2023 7th International Conference on Machine Vision and Information Technology (CMVIT). 143–148. https://doi.org/10.1109/CMVIT57620.2023.00035Google ScholarCross Ref
- Samuel Greengard. 2019. Virtual reality. Mit Press.Google Scholar
- Mark Kac. 1947. Random walk and the theory of Brownian motion. The American Mathematical Monthly 54, 7P1 (1947), 369–391.Google ScholarCross Ref
- PM Kareiva and Nanako Shigesada. 1983. Analyzing insect movement as a correlated random walk. Oecologia 56 (1983), 234–238.Google ScholarCross Ref
- Sam Kavanagh, Andrew Luxton-Reilly, Burkhard Wuensche, and Beryl Plimmer. 2017. A systematic review of virtual reality in education. Themes in Science and Technology Education 10, 2 (2017), 85–119.Google Scholar
- Kelian Li and Wanwan Li. 2021. MusicTXT: A Text-based Interface for Music Notation. In Proceedings of the 11th Workshop on Ubiquitous Music (UbiMus 2021)(Proceedings of the 11th Workshop on Ubiquitous Music (UbiMus 2021)). g-ubimus, Matosinhos, Portugal, 62–71. https://hal.science/hal-03398727Google Scholar
- Wanwan Li. 2021. Pen2VR: A Smart Pen Tool Interface for Wire Art Design in VR. In Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference, Patrizio Frosini, Daniela Giorgi, Simone Melzi, and Emanuele Rodolà (Eds.). The Eurographics Association. https://doi.org/10.2312/stag.20211482Google ScholarCross Ref
- Wanwan Li. 2022. AnimalDraw: Drawing Animal Cardboard Toys Design for Children’s Art Education and Entertainment. In Proceedings of the 4th World Symposium on Software Engineering (Xiamen, China) (WSSE ’22). Association for Computing Machinery, New York, NY, USA, 15–19. https://doi.org/10.1145/3568364.3568367Google ScholarDigital Library
- Wanwan Li. 2022. Simulating Turing Machine in Augmented Reality. In 2022 9th International Conference on Computational Science and Computational Intelligence(CSCI 2022).Google Scholar
- Wanwan Li. 2023. Creative Molecular Model Design for Chemistry Edutainment. In Proceedings of the 14th International Conference on Education Technology and Computers (Barcelona, Spain) (ICETC ’22). Association for Computing Machinery, New York, NY, USA, 226–232. https://doi.org/10.1145/3572549.3572586Google ScholarDigital Library
- Wanwan Li. 2023. PlanetTXT: A Text-based Planetary System Simulation Interface for Astronomy Edutainment. In 2023 14th International Conference on E-Education, E-Business, E-Management, and E-Learning(IC4E 2023).Google Scholar
- Wanwan Li. 2023. Simulating Quantum Turing Machine in Augmented Reality. In 2023 8th International Conference on Multimedia and Image Processing(ICMIP 2023).Google Scholar
- Wanwan Li. 2023. SurfChessVR: Deploying Chess Game on Parametric Surface in Virtual Reality. In 2023 9th International Conference on Virtual Reality(ICVR 2023).Google Scholar
- Weizi Li, David Wolinski, Julien Pettré, and Ming C. Lin. 2015. Biologically-inspired visual simulation of insect swarms. In Computer Graphics Forum, Vol. 34. Wiley Online Library, 425–434.Google Scholar
- Minhua Ma, Andreas Oikonomou, and Lakhmi C Jain. 2011. Serious games and edutainment applications. Vol. 504. Springer.Google Scholar
- Jiaping Ren, Xinjie Wang, Xiaogang Jin, and Dinesh Manocha. 2016. Simulating flying insects using dynamics and data-driven noise modeling to generate diverse collective behaviors. PloS one 11, 5 (2016), e0155698.Google ScholarCross Ref
- Giuseppe Riva, Clelia Malighetti, Alice Chirico, Daniele Di Lernia, Fabrizia Mantovani, and Antonios Dakanalis. 2020. Virtual reality. Rehabilitation interventions in the patient with obesity (2020), 189–204.Google Scholar
- Unity Technologies. 2023. Unity User Manual 2021.3 (LTS) / Animator Controller. https://docs.unity3d.com/Manual/class-AnimatorController.html.Google Scholar
- Unity Technologies. 2023. Unity User Manual 2021.3 (LTS) / Capsule Collider component reference. https://docs.unity3d.com/Manual/class-CapsuleCollider.html.Google Scholar
- Xinjie Wang, Xiaogang Jin, Zhigang Deng, and Linling Zhou. 2014. Inherent noise-aware insect swarm simulation. In Computer Graphics Forum, Vol. 33. Wiley Online Library, 51–62.Google Scholar
- Xinjie Wang, Jiaping Ren, Xiaogang Jin, and Dinesh Manocha. 2015. BSwarm: biologically-plausible dynamics model of insect swarms. In Proceedings of the 14th ACM SIGGRAPH/Eurographics Symposium on Computer Animation. 111–118.Google ScholarDigital Library
- Alan Wexelblat. 2014. Virtual reality: applications and explorations. Academic Press.Google Scholar
- Isabell Wohlgenannt, Alexander Simons, and Stefan Stieglitz. 2020. Virtual reality. Business & Information Systems Engineering 62 (2020), 455–461.Google ScholarCross Ref
- Wei Xiang, Xinran Yao, He Wang, and Xiaogang Jin. 2020. FASTSWARM: A data-driven framework for real-time flying insect swarm simulation. Computer Animation and Virtual Worlds 31, 4-5 (2020), e1957.Google ScholarCross Ref
- Biao Xie, Huimin Liu, Rawan Alghofaili, Yongqi Zhang, Yeling Jiang, Flavio Destri Lobo, Changyang Li, Wanwan Li, Haikun Huang, Mesut Akdere, 2021. A review on virtual reality skill training applications. Frontiers in Virtual Reality 2 (2021), 645153.Google ScholarCross Ref
Index Terms
- InsectVR: Simulating Crawling Insects in Virtual Reality for Biology Edutainment
Recommendations
Effects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD
ECCE '17: Proceedings of the European Conference on Cognitive ErgonomicsThe user experience in immersive virtual environment can be broadly defined by the feeling of presence and immersion in a virtual environment. The propensity of feeling "there" and "enveloped by" in the virtual environment seems to be essential in ...
Extending Virtual Reality Display Wall Environments Using Augmented Reality
SUI '19: Symposium on Spatial User InteractionTwo major form factors for virtual reality are head-mounted displays and large display environments such as CAVE®and the LCD-based successor CAVE2®. Each of these has distinct advantages and limitations based on how they’re used. This work explores ...
Comments