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Exploring Student Motivation in Integration of Soft Skills Training within Three Levels of Computer Science Programs

Published: 07 March 2024 Publication History

Abstract

In computer science education, cultivating soft skills alongside technical competencies is increasingly recognized as crucial for successful careers in industry and research. However, integrating soft skills training into curricula often remains a secondary consideration, separate from the primary program delivery or managed by a separate unit within the university. In this paper, we present three comprehensive curricula that intertwine soft skills within academic training for three distinct tiers of computer science education: undergraduate, master's, and professional levels. We identify common intrinsic motivations that we found most impactful for learner success within these programs, and present a detailed exploration of each program's curriculum and goals. By highlighting effective strategies and potential pitfalls, we offer valuable insights into harnessing these motivational drivers to enhance student engagement and learning. Furthermore, we outline emerging opportunities and challenges within the integrated curricula, inviting discussion on the broader implications for computer science education.

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  • (2025)Contributions and Discussions on Advancing 21st Century Skills Through EPATHLO: Prosocial Educational Games with Artificial IntelligenceArtificial Intelligence—Based Games as Novel Holistic Educational Environments to Teach 21st Century Skills10.1007/978-3-031-77464-5_10(277-309)Online publication date: 21-Jan-2025

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          cover image ACM Conferences
          SIGCSE 2024: Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 1
          March 2024
          1583 pages
          ISBN:9798400704239
          DOI:10.1145/3626252
          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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          Published: 07 March 2024

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          Author Tags

          1. computer science education
          2. internship
          3. job search
          4. soft skills
          5. student motivation

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          • (2025)Contributions and Discussions on Advancing 21st Century Skills Through EPATHLO: Prosocial Educational Games with Artificial IntelligenceArtificial Intelligence—Based Games as Novel Holistic Educational Environments to Teach 21st Century Skills10.1007/978-3-031-77464-5_10(277-309)Online publication date: 21-Jan-2025

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