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ICDTE '23: Proceedings of the 7th International Conference on Digital Technology in Education
ACM2023 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
ICDTE 2023: 2023 7th International Conference on Digital Technology in Education Hangzhou China September 8 - 10, 2023
ISBN:
979-8-4007-0852-7
Published:
30 December 2023

Bibliometrics
Abstract

No abstract available.

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SESSION: Chapter 1 — Blended Learning and Blended Teaching Mode
research-article
Blended Teaching Practice of Object Oriented Programming Based on PBOPPPSP Model and R-A Model

According to the analysis of the learning situation of the course Object Oriented Programming, the mixed teaching mode of "three-level + five-element + eight-step" is determined, which combines offline and online learning. Based on the optimized PBOPPPSP ...

research-article
The Influence of Religion Education on the Formation of Pancasila Student Profile by Hybrid Learning (Case study at Tri Mulya Junior High School, Kuningan, West Java, Indonesia)

Because of the advances of science and technology, we can apply the hybrid learning systems, that is, both onsite or face to face learning or online via zoom meetings or google meet or other online media. In such a context, this research carried out with ...

research-article
Hybrid Learning Experience in Applications Development and Emerging Tech using MS Teams and Moodle

In 2020, all academic institutions shifted to an online mode of learning. This sudden shift paved the way for the use of advanced tools to deliver instructions to maintain quality education. The two online platforms adapted by the Cebu Institute of ...

research-article
The Significance Effect of Social Media on The Achievement Motivation of Students in The Era of Industrial Revolution 4.0

The background of this research is that currently the world of education, especially in tertiary institutions, cannot escape from the effect of the 4.0 industrial revolution in almost all its aspects. Therefore, in this research, it is important to ...

SESSION: Chapter 2 — Massive Open Online Courses, Virtual Learning Community, and Student Attitudes towards Online Learning
research-article
A Science Mapping of MOOC Research in China

This paper takes the Chinese MOOC research papers from 2017-2022 in the CSSCI database of Mooc researched as a sample, and provides a science mapping through the metrological analysis software Citespace, which organizes the hotspots and trends of China's ...

research-article
Design of a Dual-driven Computer Network Course Teaching Model Based on MOOC and Virtual Simulation

With the development of information technology, the online teaching model has been widely used to improve the school's ability to respond to emergencies such as epidemics and disasters. Meanwhile, the online and offline teaching mode has also been widely ...

research-article
Analysis of University Teachers' Internet Discourse Ability in the Post-COVID-19 Era

In the post-COVID-19 era, online learning has gradually become the norm for university students, and the internet has become the primary medium for contemporary university students' knowledge acquisition, information retrieval, social interaction, and ...

research-article
Exploring college students' behavioral engagement intentions towards gamified online interactive platforms: based on Technology Acceptance Model and Theory of Planned Behavior

The online learning model offers students a variety of learning opportunities. Although the online interaction between teachers and students is frequently unsatisfactory, the game element itself has features that can make up for the lack of interactivity ...

research-article
How to Sustain a Virtual Community of Practice for Teaching: An Understanding of University Faculty's Persistent Engagement Experiences

The virtual community of practice (VCoP) is a popular method for enhancing faculty's teaching competencies. However, a decrease in members’ engagement remains a common problem regarding VCoPs. In order to effectively motivate faculty to continue their ...

research-article
Factors Influencing Adult Learners?? Satisfaction in Online Learning

Online learning has been dramatically growing and accepted at an incredible rate and an increasing number of adult learners have chosen online learning as a typical method because of its convenience and flexibility. However, few studies have adopted the ...

SESSION: Chapter 3 — Computer-Assisted Instruction and Technology Enhanced Learning
research-article
Visualization of Complex Mechanics Problems Using Finite Element Technique for Enhancing Problem-based Learning Instruction

Problem-based learning (PBL) faces challenges in mechanics education due to a lack of visualization. This study investigates the application of finite element technique to develop digital resources for supporting PBL courses. A bending-torsion combined ...

research-article
Assessing Object Oriented Programming Outcomes through CodeChum Platform

Object-Oriented Programming is an important course in the Bachelor of Science in Computer Science (BSCS) and Bachelor of Science in Information Technology (BSIT) curricula. In the College of Computer Studies (CCS) of Cebu Institute of Technology-...

research-article
Research on MEMS sensor-based police physical fitness assistance training system

In order to address the problems of lack of methods and low efficiency of coaching in traditional police physical fitness-assisted training systems, this paper proposes a Micro-electromechanical system (MEMS) sensor-based sports assistance training ...

research-article
Forming of Computational Skills through Online Simulators

The article suggests a form of organizing students' independent work using digital technologies (math simulators made up of STACK-type tasks), which provide not only control and assessment of the quality of students' work, but also contribute to the ...

research-article
Assessment of the Learning Outcomes through Certification Examination: A Correlational Study

This study assessed the attainment of the specific learning outcomes from the CSIT122 - Intermediate Programming course of the Bachelor of Science in Computer Science (BSCS) first–year students through C Programming II Certification provided by CodeChum. ...

research-article
The role of Motion Graphics in the fight against COVID-19: an evaluation of videos designed for citizens by DGS and SNS24, Portugal

This article presents an analysis of the motion graphics and design of the most relevant COVID-19 videos directed to citizens, made by the Directorate-General for Health (DGS) and the National Health Service 24 (SNS24), the main public health management ...

SESSION: Chapter 4 — Artificial Intelligence and Knowledge Management
research-article
Script-Generated Picture Book Technology Based on Large Language Models and AIGC

This paper mainly discusses how to use the large language models such as GPT and Ernie model combined with the AIGC tools represented by stable diffusion, which uses a random story script to generate images with fixed style, character characteristics, ...

research-article
A Blended Teaching Procedure of Spatial Statistics Course based on the Knowledge Map Analysis of Teaching Methods of Science

The era of big data has brought increasing attention to spatial statistics due to the vast amounts of spatially-referenced data from sources such as remote sensing, GPS tracking, and social media. However, traditional spatial statistics courses are often ...

research-article
Critical Discourse Analysis Based on the Technology of Corpus

With the advancement of computer science, the technologies of corpus evolve continuously and are usually used in discourse studies. As one of the key points of critical discourse analysis, linguistic information in texts often needs to be explored by ...

SESSION: Chapter 5 — Computer Science Education, STEM Education and Innovative Teaching Methods
research-article
Investigating the Relationships among Students' Motivational Beliefs, Behavioural Engagement and Problem-solving Ability in STEM Education

Problem solving ability is one of the essential skills for students in the 21st century, thus it is necessary to explore the factors that influence students' problem solving ability. This study explored the predictive role of students' STEM self-efficacy,...

research-article
Research on teaching design framework and evaluation using graphical programming towards cultivating students' digital competence

With the development of digitalization, it is very important to have digitalization capability. Improve the digital competence of the whole people is an important part of Chinese current development. Students are the key to the future society. Many ...

research-article
Influencing Factors Analysis of Occupational Values of Undergraduates in IT Major and Countermeasures

Establishing morality and educating people is the fundamental task of higher education in China. Cultivating undergraduate' correct occupational values is an important part of colleges and universities. In order to better understand the occupational ...

research-article
Exploration and Practice of Software Curriculum Reform Based on the Integration of Industry and Education

The root of the integration of industry and education lies in the deep cooperation between industry and education. To improve the training quality of software talents in application-oriented universities, it is urgent to strengthen the curriculum ...

research-article
Teaching Practice of Industrial Design Major Based on STEAM

Abstract—The teaching concept of STEAM is the comprehensive application of interdisciplinary knowledge, which is very consistent with the training objectives and requirements of industrial design professionals. Guided by STEAM concept, on the basis of ...

research-article
Open Access
Applying Visual Mnemonics Enhances Chinese Characters Learning for Chinese as Second Language Learners: A Mixed-Method Study

This study examines the effectiveness of two distinct methods for learning Chinese characters: one that incorporates a hierarchical approach with writing and visual mnemonics, and another that utilizes a hierarchical approach combined with writing. ...

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