ABSTRACT
With the evolution of hardware and technologies within the last decades, workspaces, ways of living, and consequently, the demands on interactions have changed enormously. However, haptic feedback remains a constant and critical factor in enriching the user experience. Realistic haptic feedback usually demands complex hardware integration, which is not always feasible or desired. These requirements and limitations can be reduced by producing or altering haptic experiences through sensory illusions.
These illusions allow using all everyday life objects as input technology and simultaneously reduce the amount of needed hardware. There will be no need for several remote controllers or devices anymore as the objects we usually have at home or carry with us can be used as remote controllers or interacted with.
Therefore, we must understand multisensory integrations and processes and explore which known illusions can be taken or modified to achieve that goal. We also aim to determine which kinds of haptic feedback can be created via illusions.
- Stephen Brewster, Faraz Chohan, and Lorna Brown. 2007. Tactile Feedback for Mobile Interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’07). Association for Computing Machinery, New York, NY, USA, 159–162. https://doi.org/10.1145/1240624.1240649Google ScholarDigital Library
- William Buxton, Ralph Hill, and Peter Rowley. 1985. Issues and Techniques in Touch-Sensitive Tablet Input. In Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques(SIGGRAPH ’85). Association for Computing Machinery, New York, NY, USA, 215–224. https://doi.org/10.1145/325334.325239Google ScholarDigital Library
- Marc Ernst. 2014. Marc Ernst, Bielefeld University, Germany: Putting together the puzzle of multisensory perception — CIRMMT. https://www.cirmmt.org/activities/distinguished-lectures/ernst?searchterm=None&set_language=fr. (Accessed on 10/11/2021).Google Scholar
- Marc O. Ernst. 2005. The "Puzzle" of Sensory Perception: Putting Together Multisensory Information. In Proceedings of the 7th International Conference on Multimodal Interfaces (Torento, Italy) (ICMI ’05). Association for Computing Machinery, New York, NY, USA, 1. https://doi.org/10.1145/1088463.1088464Google ScholarDigital Library
- Vincent Hayward. 2008. A brief taxonomy of tactile illusions and demonstrations that can be done in a hardware store. Brain research bulletin 75, 6 (2008), 742–752.Google Scholar
- Ali Israr and Ivan Poupyrev. 2011. Tactile Brush: Drawing on Skin with a Tactile Grid Display. Association for Computing Machinery, New York, NY, USA, 2019–2028. https://doi.org/10.1145/1978942.1979235Google ScholarDigital Library
- Steven W Keele, KR Boff, L Kaufman, and JP Thomas. 1986. Cognitive processes and performance. Handbook of perception and human performance 2, 1 (1986), 1–60.Google Scholar
- Marco Kurzweg, Maximilian Letter, and Katrin Wolf. 2023. Increasing Realism of Displayed Vibrating AR Objects through Edge Blurring. In Proceedings of Mensch Und Computer 2023 (Rapperswil, Switzerland) (MuC ’23). Association for Computing Machinery, New York, NY, USA, 16–26. https://doi.org/10.1145/3603555.3603570Google ScholarDigital Library
- Marco Kurzweg, Max Letter, and Katrin Wolf. 2023. Vibrollusion: Creating a Vibrotactile Illusion Induced by Audiovisual Touch Feedback. (2023). Under Submission.Google Scholar
- Marco Kurzweg, Simon Linke, Yannick Weiss, Maximilian Letter, Albrecht Schmidt, and Katrin Wolf. 2023. Assignment Of a Vibration To a Graphical Object Induced By Resonant Frequency. In Human-Computer Interaction – INTERACT 2023: 19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part I (York, United Kingdom). Springer-Verlag, Berlin, Heidelberg, 523–545. https://doi.org/10.1007/978-3-031-42280-5_33Google ScholarDigital Library
- Marco Kurzweg, Yannick Weiß, Marc Ernst, Albrecht Schmidt, and Katrin Wolf. 2023. An Interdisciplinary Survey of Haptic Feedback induced by Sensory Illusions. (2023). Under Submission.Google Scholar
- Susan J. Lederman and Lynette A. Jones. 2011. Tactile and Haptic Illusions. IEEE Transactions on Haptics 4, 4 (2011), 273–294. https://doi.org/10.1109/TOH.2011.2Google ScholarDigital Library
- Pedro Lopes, Sijing You, Alexandra Ion, and Patrick Baudisch. 2018. Adding Force Feedback to Mixed Reality Experiences and Games Using Electrical Muscle Stimulation. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI ’18). Association for Computing Machinery, New York, NY, USA, 1–13. https://doi.org/10.1145/3173574.3174020Google ScholarDigital Library
- Hiroyuki Okabe, Taku Hachisu, Michi Sato, Shogo Fukushima, and Hiroyuki Kajimoto. 2012. Quantitative Evaluation of an Illusion of Fingertip Motion. In Proceedings of the 2012 ACM International Conference on Interactive Tabletops and Surfaces (Cambridge, Massachusetts, USA) (ITS ’12). Association for Computing Machinery, New York, NY, USA, 327–330. https://doi.org/10.1145/2396636.2396692Google ScholarDigital Library
- Payal Patel, Rahul Kumar Ray, and Muniyandi Manivannan. 2019. Power Law Based “Out of Body” Tactile Funneling for Mobile Haptics. IEEE Transactions on Haptics 12, 3 (2019), 307–318. https://doi.org/10.1109/TOH.2019.2933822Google ScholarDigital Library
- Wei Peng, Roshan Lalintha Peiris, and Kouta Minamizawa. 2017. Exploring of Simulating Passing through Feeling on the Wrist: Using Thermal Feedback. In Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology (Québec City, QC, Canada) (UIST ’17). Association for Computing Machinery, New York, NY, USA, 187–188. https://doi.org/10.1145/3131785.3131819Google ScholarDigital Library
- Scott Sinnett, Charles Spence, and Salvador Soto-Faraco. 2007. Visual dominance and attention: The Colavita effect revisited. Perception & Psychophysics 69, 5 (01 Jul 2007), 673–686. https://doi.org/10.3758/BF03193770Google ScholarCross Ref
- Mark Weiser. 1991. The Computer for the 21 st Century. Scientific american 265, 3 (1991), 94–105.Google Scholar
- Mark Weiser and John Seely Brown. 1996. Designing calm technology. PowerGrid Journal 1, 1 (1996), 75–85.Google Scholar
- Katrin Wolf and Timm Bäder. 2015. Illusion of Surface Changes Induced by Tactile and Visual Touch Feedback. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (Seoul, Republic of Korea) (CHI EA ’15). Association for Computing Machinery, New York, NY, USA, 1355–1360. https://doi.org/10.1145/2702613.2732703Google ScholarDigital Library
Index Terms
- Haptic Illusions through Augmenting Humans and Environments
Recommendations
Survey on Haptic Feedback through Sensory Illusions in Interactive Systems
A growing body of work in human-computer interaction (HCI), particularly work on haptic feedback and haptic displays, relies on sensory illusions, which is a phenomenon investigated in perception research. However, an overview of which illusions are ...
Exploring surround haptics displays
CHI EA '10: CHI '10 Extended Abstracts on Human Factors in Computing SystemsIn this paper we present the design and evaluation of a two dimensional haptics display intended to be used for enhancing experience for movies and rides. The display, haptics surface, utilizes an array of vibrators contacting the skin at discrete ...
A meta-analysis of recent studies on haptic feedback enhancement in immersive-augmented reality
ICVR 2018: Proceedings of the 4th International Conference on Virtual RealityIn this study, we address a research direction on haptic feedback-driven object presence in immersive Augmented Reality (AR). We reviewed 30 current studies in regard of sensory feedback in domain of Virtual Reality (VR), Augmented Virtuality (AV), AR ...
Comments