Cited By
View all- Zábojník RHromada V(2024)The Role of Generative AI in Empowering Generation Z in Higher EducationMedia & Marketing Identity10.34135/mmidentity-2024-75(758-776)Online publication date: 2024
Although the proponents of game-based learning argue that educational games engage students and afford better learning outcomes, the impact of educational games on motivation and learning performance is still unclear. Research suggested that the ...
Game-based Situated Learning (GBSL) is a web-based learning paradigm which is a combination of computer game and educational content, in which the learning context is charily designed to put a learner into a game-play environment that is similar or ...
Serious games have recognized potential as a means to tackle many challenges in education, ranging from stimulating increased learner motivation, to transferring challenging concepts in a novel and engaging form. They are commonly shown to work most ...
Association for Computing Machinery
New York, NY, United States
Check if you have access through your login credentials or your institution to get full access on this article.
Sign inView or Download as a PDF file.
PDFView online with eReader.
eReaderView this article in HTML Format.
HTML Format