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Mandala as computational art: Vectorization and beyond

Published: 31 January 2024 Publication History

Abstract

This paper introduces a novel technique of computational art with mandala—an iconic heritage of Indian folk art. Its novelty lies in several fundamental steps. The first one is fixing the asymmetries and the imperfections in a hand-drawn piece of art based on the notion of a primitive map. The primitive map is described using a novel concept of geometric salience—a set of well-defined salient points on the frontier polygon of a primitive—characterizing the concavities and convexities present in the primitive. The primitive map is also used for the vectorization of a mandala and its succinct representation as a mandala sector graph (MSG), which eventually results in efficient graph operations on an existing artwork to create a new piece of art. The use of frontier polygons in different steps of the algorithm makes it robust and efficient. Experimental results on various datasets demonstrate the potential and versatility of the proposed technique.

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ICVGIP '23: Proceedings of the Fourteenth Indian Conference on Computer Vision, Graphics and Image Processing
December 2023
352 pages
ISBN:9798400716256
DOI:10.1145/3627631
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Published: 31 January 2024

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Author Tags

  1. Art and culture
  2. alpana
  3. art and psychology
  4. computational art
  5. digital art
  6. mandala
  7. vectorization.

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