skip to main content
10.1145/3629479.3630020acmotherconferencesArticle/Chapter ViewAbstractPublication PagessbqsConference Proceedingsconference-collections
research-article

Exploring UX Factors through the Dogfooding Approach: An Experience Report

Published:06 December 2023Publication History

ABSTRACT

The User Experience (UX) is an important quality attribute for software products, as it addresses aspects related to usage and subjective elements, such as affection, sensations, and emotions. Given its significance, various approaches, methods, and techniques that have been developed to evaluate UX during software development. In this context, Dogfooding is one of the approaches that companies adopt to assess the UX of their products, as seen in companies like Apple and Google. Dogfooding proposes that company employees use their own products or services in their daily lives, allowing them to understand both positive and negative aspects based on user perception. However, it is essential to comprehend how the perceptions reported by users in UX evaluations are analyzed from the viewpoint of UX factors, which encompass characteristics that define such experiences. This article presents the account of an action research aimed at identifying UX factors in the context of mobile devices through the Dogfooding approach. The results revealed different factors that characterize the UX, contributing to a better understanding for teams involved in the development of mobile devices concerning this quality attribute. The identification of these factors guides the creation of new ways to analyze UX in future projects in the context of mobile devices.

References

  1. Natasha Valentim, M. Costa; Silva, Williamson; Conte, Tayana, 2015. Avaliando a Experiência do Usuário ea Usabilidade de um Aplicativo Web Móvel: Um Relato de Experiência. In: Cibse. 2015. p. 788.Google ScholarGoogle Scholar
  2. Effie Law, Roto, V., Hassenzahl, M., Vermeeren, A. P., and Kort, J. (2009). Understanding, scoping and defining user experience: a survey approach. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 719-728.Google ScholarGoogle Scholar
  3. Ting Wang, Lih-Bin Oh, Kanliang Wang, and Yufei Yuan. (2013). User adoption and purchasing intention after free trial: an empirical study of mobile newspapers. In Information Systems and e-Business Management, 11 (2), pages 189-210.Google ScholarGoogle ScholarCross RefCross Ref
  4. Marika Tähti, and Niemelä, M. (2006) “3e–expressing emotions and experiences” In Proc. Of Workshop on Innovative Approaches for Evaluating Affective Systems. HUMAINE (Human-Machine Interaction Network on Emotion), p. 15-19.Google ScholarGoogle Scholar
  5. Warren Harrison, 2006. Eating your own dog food. In IEEE Software, 23(3), pages 1-7.Google ScholarGoogle Scholar
  6. Klas Soderquist, Tirabeni, L. and Pisano, P. 2016. Employee engagement practices in support of open innovation. In 3rd Annual World Open Innovation Conference, pages 15-16.Conference Name:ACM Woodstock conferenceGoogle ScholarGoogle Scholar
  7. Adriana Damian, Pereira, M., Luz, B. and Leite, J., 2022, October. Avaliação da Experiência de Usuários por meio da Abordagem Dogfooding. In Anais Estendidos do XXI Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (pp. 17-23).Google ScholarGoogle Scholar
  8. Frederico Oliveira, Goldman, A. and Santos, V., 2015, August. Managing technical debt in software projects using scrum: An action research. In 2015 Agile Conference (pp. 50-59). IEEE.Google ScholarGoogle Scholar
  9. Walter Nakamura, de Oliveira, E.C., de Oliveira, E.H., Redmiles, D. and Conte, T., 2022. What factors affect the UX in mobile apps? A systematic mapping study on the analysis of app store reviews. Journal of Systems and Software, 193, p.111462.Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Edilson Silva, Tanaka, E., Tordin, G., 2019, “Dogfooding: ”eating our own dog food” in a large global mobile industry player” in IEEE Software, (pp 1-2). https://ieeexplore.ieee.org/document/8807718Google ScholarGoogle Scholar
  11. ISO 9241-210 (2010). Ergonomics of human-system interaction – Part 210: Human-centred design for interactive systems.Google ScholarGoogle Scholar
  12. Effie Law, V. Roto, M. Hassenzahl, A. P. Vermeeren, J. Kort, 2009. Understanding, scoping and defining user experience: a survey approach. In Proceedings of the SIGCHI conference on human factors in computing systems. pp. 719–728.Google ScholarGoogle Scholar
  13. Marc Hassenzahl. 2018. The thing and I: understanding the relationship between user and product. Funology 2, Springer, Cham.Google ScholarGoogle Scholar
  14. Javier Bargas-Avila and K. Hornbæk, 2011. “Old wine in new bottles or novel challenges: a critical analysis of empirical studies of user experience”. In Proceedings of the SIGCHI conference on human factors in computing systems, pp. 2689-2698.Google ScholarGoogle Scholar
  15. Leonardo Marques, Matsubara, P., Nakamura, W., Wiese, I., Zaina, L. and Conte, T., 2019, September. UX-Tips: A UX evaluation technique to support the identification of software application problems. In Proceedings of the XXXIII Brazilian Symposium on SoftwarGoogle ScholarGoogle Scholar
  16. S Rajeshkumar, Omar, R.; Mahmud, M, 2013. Taxonomies of user experience (UX) evaluation methods. In: 2013 International Conference on Research and Innovation in Information Systems (ICRIIS). IEEE, 2013.Google ScholarGoogle ScholarCross RefCross Ref
  17. Kumar Aggarwal, S. Sharma, Riya, P. Jain and Anupam, 2021. Gaps Identification for User Experience for Model Driven Engineering, 11th International Conference on Cloud Computing, Data Science & Engineering (Confluence), Noida, India, 2021, pp. 196-199,Google ScholarGoogle Scholar
  18. Claudia Bisset Delgado, 2022. User experience (UX) in metaverse: realities and challenges. Metaverse Bas. App. Res. 2022;1:9. https://doi. Org/10.56294/mr20229Google ScholarGoogle Scholar
  19. Martin Schrepp, Kollmorgen, J., Meiners, A. L., Hinderks, A., Winter, D., Santoso, H. B., & Thomaschewski, J. (2023). On the Importance of UX Quality Aspects for Different Product Categories.Google ScholarGoogle Scholar
  20. Richard Baskerville, . 1999. “Investigating information systems with action research”. In: Communications of the Association for Information Systems, volume 2.Google ScholarGoogle ScholarCross RefCross Ref
  21. Kai Petersen, Gencel, C., Asghari, N., Baca, D., & Betz, S, 2014. Action research as a model for industry-academia collaboration in the software engineering context. In Proceedings of the 2014 international workshop on Long-term industrialGoogle ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Exploring UX Factors through the Dogfooding Approach: An Experience Report
      Index terms have been assigned to the content through auto-classification.

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Other conferences
        SBQS '23: Proceedings of the XXII Brazilian Symposium on Software Quality
        November 2023
        391 pages
        ISBN:9798400707865
        DOI:10.1145/3629479

        Copyright © 2023 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 6 December 2023

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • research-article
        • Research
        • Refereed limited

        Acceptance Rates

        Overall Acceptance Rate35of99submissions,35%
      • Article Metrics

        • Downloads (Last 12 months)11
        • Downloads (Last 6 weeks)3

        Other Metrics

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      HTML Format

      View this article in HTML Format .

      View HTML Format