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CHCHI '23: Proceedings of the Eleventh International Symposium of Chinese CHI
ACM2023 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
CHCHI 2023: Chinese CHI 2023 Denpasar, Bali Indonesia November 13 - 16, 2023
ISBN:
979-8-4007-1645-4
Published:
27 February 2024

Bibliometrics
Abstract

No abstract available.

research-article
Transforming Logistics and Express Delivery: A Case Study on the Implementation of a Digitized User Experience Management System

The evaluation of services rendered by corporations and the associated user experience is fundamentally predicated on the digitalization of experience via data integration. This process encapsulates the transformation of experiential expertise into an ...

research-article
Research on Human-computer Interaction Design System based on Computer Artificial Intelligence technology

This paper discusses the usability of electric vehicle control interface from the perspective of differentiated human-computer interaction design. Virtual reality technology is used to evaluate the human-computer interaction design scheme of vehicle to ...

research-article
Research on the strategy of travel service system for visually impaired people based on service design thinking

Object: we focus on utilizing service design thinking to enhance the quality of travel services for visually impaired individuals. Our approach involves conducting empathy experiments to gain insights into users' perceptions and expectations and ...

research-article
FLOW: Filtering and LSTM-based Optimization for Web Browser Interactions

Web browsers have become an indispensable tool for human-computer interactions across various platforms. However, interactive performance (e.g the immediacy of interaction, the accuracy of interaction data) in browser-based apps can be hindered by ...

research-article
Emotional Conveyance Analysis of Artificial Intelligence Painting

AI-generated content inherits the strengths of Professional-Generated Content (PGC) and User-Generated Content (UGC) while fully leveraging technological advantages to forge innovative digital content generation and interaction. With the continuous ...

research-article
Open Access
Understanding the effect of Fantasy in Augmented Reality Game-Based Learning from a Player Journey Perspective

Contemporary young generations face numerous 21st-century learning challenges, including motivation deficiency, distraction, low effectiveness, etc. Fantasy in game-based learning, creating imaginative and fictional situations that deviate from real-life ...

research-article
Avatar Type, Self-Congruence, and Presence in Virtual Reality

Avatars serve as users’ virtual identities and hold a significant role in shaping the user experience within the realm of Virtual Reality (VR). The appearance of individual avatars and the perceived self-congruence within the environment are likely to ...

research-article
ReDBot: Exploring Conversational Recommendation for Decision-Making Support in Group Chats

Group Decision-Making (GDM) commonly takes place online, e.g., in text-based group chats, for daily tasks like choosing a movie or a restaurant. However, reaching a consensus among members in GDM tasks online is non-trivial due to the high workload of ...

research-article
Reimagining Public Utilities through AI-Driven User-Centric Multimodal Interaction: A Case Study on the Lighthouse System

As public utilities become deeply intertwined with the digital sphere, we present the Lighthouse system, an innovative, user-centric, large-scale multimodal audio-visual interactive public utility. Leveraging Artificial Intelligence technologies, the ...

research-article
Open Access
"\"Not to Show Off but to Express Love for Life\": Management and Presentation of Older Square Dancing Groups via WeChat and Video Communities in China"

Information and Communication Technologies (ICTs) support community engagement of older people to improve their quality of life. Prior research has explored how Information and Communication Technologies(ICTs) enable older people to social connectedness, ...

research-article
RedCapes: the Design and Evaluation of a Game Towards Improving Autistic Children's Privacy Awareness

Autistic children have differences in social communication, making them vulnerable to privacy risks in social contexts. Research on typical development (TD) children’s privacy learning often neglects autistic children’s unique needs. Therefore, our study ...

research-article
Open Access
Extrovert Increases Consensus? Exploring the Effects of Conversational Agent Personality for Group Decision Support

Conversational agent research has significantly shifted from solely focusing on technical capabilities to emphasizing the agent’s social and conversational abilities. Previous research indicates that the agent’s personality, as an essential ...

research-article
Open Access
Low Code Conversation-based Hybrid UI Design Case Study and Reflection

This paper presents a comprehensive case study on the Q-Survey, a chatbot-based qualitative survey tool developed using the Double-Diamond design process. The study delves into the intricacies of balancing user experience (UX) with technical challenges ...

research-article
A Review of Prototyping and Evaluating Approaches for Social Exergames Targeting Older Adults

As society ages, social exergames may play a significant role in promoting positive and effective intergenerational communication. This review presents a comprehensive overview of social exergames that facilitate social interaction among older adults, ...

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Honorable Mention
Honorable Mention
OperARtistry: An AR-based Interactive Application to Assist the Learning of Chinese Traditional Opera (Xiqu) Makeup

Chinese Traditional Opera (Xiqu) is an important type of intangible cultural heritage and one key characteristic of Xiqu is its visual effects on face achieved via makeup. However, Xiqu makeup process, especially the eye-area makeup process, is complex ...

research-article
Understanding Emotional Disclosure via Diary-keeping in Quarantine on Social Media

Quarantine is a widely-adopted measure during health crises caused by highly-contagious diseases like COVID-19, yet it poses critical challenges to public mental health. Given this context, emotional disclosure on social media in the form of keeping a ...

research-article
Best Paper
Best Paper
Exploring Older People's Preferences in the Design Features of Virtual Agents: A Comprehensive Analysis

By engaging users through natural language and nonverbal cues, virtual agents have demonstrated their potential to offer convenient and efficient support to older individuals in various scenarios. The visual appearance and interactive features of ...

research-article
Open Access
Understanding Students’ Perspectives, Practices, and Challenges of Designing with AI in Special Schools

As generative artificial intelligence (GenAI) develops rapidly, equipping students with basic knowledge of GenAI at the secondary school level is beneficial. However, few subjects in special schools cover AI-related topics, and it remains unclear how ...

research-article
Honorable Mention
Honorable Mention
“I Keep Sweet Cats In Real Life, But What I Need In The Virtual World Is A Neurotic Dragon”: Virtual Pet Design With Personality Patterns

Virtual Pets serve as companionships and meaningful in-game narratives in the metaverse. Players have unique personalities and personality preferences for their pets. However, the design of virtual pets often relies on designers’ individual experiences ...

research-article
Exploring the Design of Digital Twin Virtual Space for The Awaken Lion Culture Based on Technology Acceptance Modeling

Under the background of traditional culture facing the inheritance dilemma, digital twin technology is widely used. This study firstly applies the humanistic perspective of cross-discipline, extracts the genes of the waking lion culture, creates a ...

research-article
Open Access
Taotie: Designing a Museum Robot utilizing Cultural Metaphors

Robots have increasingly been integrated into the museum environment, demonstrating potential for use in guided tours, interpretation, and interactive education. For historical and cultural museums, studies have shown that robots incorporating cultural ...

research-article
TAPE: Tangible Augmented Previz Environment for Filmmaking

This paper presents TAPE, a tangible augmented previsualization environment for filmmaking. Using tangible interfaces and augmented reality technology, TAPE combines physical props and virtual elements, allowing users to manipulate and position objects ...

research-article
A Visual Protocol Analysis Method for Collecting Driving Cognitions in Multi-user Driving Simulator Studies

Real-time collection of the drivers’ driving intention and situation awareness in the experimental environment is helpful to analyze the drivers’ cognitive mechanism and build a driving behavior model. Some researchers have proposed a verbal protocol ...

research-article
Research on the Design of Museum Cultural Relics Restoration Experience Based on MR Technology

Currently, there exists some problems on museum visit experience in China, such as the sense of alienation between tourists and cultural relics, information barrier on the restoration and preservation of cultural relics, and difficulties for tourists in ...

research-article
Open Access
Seeing And Communicating With Your Mind: A Novel EEG Signal Based Interactive Visual Meditation System

In recent years, mental health regulation has gained attention. Approaches are generally external, involving professional treatment, or internal, focusing on self-regulation like meditation. Internal methods, particularly meditation, are effective for ...

research-article
User Experience Analysis of Library Intelligent Book-Lending Cabinets Service Based on MOA Model༚Case Study of China

Paper book lending and circulation encounter challenges during the COVID-19 epidemic, while self-service based on network ordering offers apparent advantages. It has been proved and practiced that community-based book distribution may successfully boost ...

research-article
Open Access
Meaning-Driven Speculative Artifacts Meme-Generated Design Framework

This article aims to present a meaning-driven meme-generated design framework, coupled with the use of AI-driven natural language processing tools, to offer novel possibilities for students in the field of design during the creative ideation phase. By ...

research-article
Open Access
Meta-Home: Smart Home Digital Twin Design from the Perspective of Smart metaverse

With the development of smart home technology and meta-verse technology, people tend to combine the two technologies to build a more appealing experience. In this context, the concept of Meta-Home (digital twin of smart home) has been proposed, however, ...

research-article
An Empirical Study on Knowledge Payment Behavior and Knowledge Anxiety among Chinese University Students

With the development of the Internet and the rapid proliferation of information, the ways of learning have become increasingly diverse. A prominent manifestation of this shift is the emergence of knowledge payment as a novel avenue for acquiring ...

research-article
Open Access
Robotic Xiàngshēng Theater: Designing Audio-Animatronics with Cartoon-Style Facial Expression for Chinese Intangible Cultural Heritage Exhibition

Intangible Cultural Heritages (ICHs) of China span a wide range from handcrafts to folk performing arts. Although a variety of digital technologies are brought to support the inheritance and dissemination of ICHs in medias and museums, many technologies ...

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Acceptance Rates

Overall Acceptance Rate17of40submissions,43%
YearSubmittedAcceptedRate
Chinese CHI '1719947%
Chinese CHI '1521838%
Overall401743%