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A Serious Game prototype aimed at rescuing the Ixcatecan language using the Design Thinking methodology

Published: 06 January 2024 Publication History

Abstract

Santa María Ixcatlán is a community located in the Cañada Oaxacan Region, currently there are only four speakers of the Ixcatecan language, for this reason it is important to rescue this indigenous language. Following the phases of the Design Thinking methodology, a contextual study was carried out with interviews and empathy maps to detect the needs of the users, all the possible solutions were analyzed and the best one was chosen, then a serious game prototype was designed for the learning of the Ixcateco, this includes vocabulary of animals, colors and fruits, finally, the design was evaluated through usability tests with five users, the results obtained were 100% efficacy, 100% efficiency and 8.45 satisfaction rating.

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cover image ACM Other conferences
CLIHC '23: Proceedings of the XI Latin American Conference on Human Computer Interaction
October 2023
247 pages
ISBN:9798400716577
DOI:10.1145/3630970
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 January 2024

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Author Tags

  1. Empathy map
  2. indigenous languages
  3. prototype
  4. usability

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CLIHC 2023

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Overall Acceptance Rate 14 of 42 submissions, 33%

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