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View all- Brandl LSchrader A(2024)Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized ReviewEducation Sciences10.3390/educsci1403028114:3(281)Online publication date: 7-Mar-2024
End-user security and privacy management is a crucial yet often overlooked aspect of modern curricula. Serious games have proven effective in addressing educational gaps both inside and outside a classroom. However, it is challenging to support novice ...
Electronics games, including video games and computer games, are an important part of American culture and entertainment. According to the Entertainment Software Association (ESA) [1], about 65 percent of American families play video or computer games. ...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres and platforms. Derived from a general set of heuristics for creating enjoyable player experiences, the GameFlow model has been widely used in evaluating ...
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