ABSTRACT
The increasing number of children with autism spectrum disorder (ASD) in the world needs more attention. Especially in this digital era, tools for learning could be developed using technology, one of the technologies that could be used to support learning for students with ASD is the digital game. The goal of this study is to advocate the use of digital games in supporting the unique learning needs of ASD students by presenting its comprehensive analysis of the benefits and potential outcomes. In this study, using scoping review, we collected 12 from 19,620 articles we found on Google Scholars and Springer using the keyword: “Digital game-based learning for ASD students” with few inclusions. The result of this study shows that digital game-based learning may improve ASD students' academic performance, social interaction, teamwork, and communication. Additionally, we found that incorporating digital games into the classroom may boost students' motivation, focus, enjoyment, engagement, and involvement in learning.
- R. P. Walensky , “Morbidity and Mortality Weekly Report Prevalence and Characteristics of Autism Spectrum Disorder Among Children Aged 8 Years-Autism and Developmental Disabilities Monitoring Network, 11 Sites, United States, 2018 Surveillance Summaries Centers for Disease Control and Prevention MMWR Editorial and Production Staff (Serials) MMWR Editorial Board,” 2021.Google Scholar
- J. Zeidan , “Global prevalence of autism: A systematic review update,” Autism Research, vol. 15, no. 5. John Wiley and Sons Inc, pp. 778–790, May 01, 2022. doi: 10.1002/aur.2696.Google ScholarCross Ref
- American Psychiatric Association, DIAGNOSTIC AND STATISTICAL MANUAL OF DSM-5 TM. 2014.Google Scholar
- S. Lindsay, M. Proulx, H. Scott, and N. Thomson, “Exploring teachers’ strategies for including children with autism spectrum disorder in mainstream classrooms,” International Journal of Inclusive Education, vol. 18, no. 2, pp. 101–122, 2014, doi: 10.1080/13603116.2012.758320.Google ScholarCross Ref
- United Nations, Universal Declaration of Human Rights. 1948.Google Scholar
- Ü. P. Abidoğlu, O. Ertuğruloğlu, and N. Büyükegilmez, “Importance of computer-aided education for children with Autism Spectrum Disorder (ASD),” Eurasia Journal of Mathematics, Science and Technology Education, vol. 13, no. 8, pp. 4957–4964, 2017, doi: 10.12973/eurasia.2017.00975a.Google ScholarCross Ref
- T. Hariguna, Berlilana, and R. Wibowo, “Understanding the impact of multimedia education on autism students an empirical study,” in ACM International Conference Proceeding Series, Nov. 2017, pp. 231–236. doi: 10.1145/3162957.3163004.Google ScholarDigital Library
- M. I. S. Guntur and W. Setyaningrum, “The Effectiveness of Augmented Reality in Learning Vector to Improve Students’ Spatial and Problem-Solving Skills,” International Journal of Interactive Mobile Technologies, vol. 15, no. 5, pp. 159–173, 2021, doi: 10.3991/ijim.v15i05.19037.Google ScholarCross Ref
- K. Cagiltay, H. Cakir, N. Karasu, O. F. Islim, and F. Cicek, “Use of educational technology in special education: Perceptions of teachers,” Participatory Educational Research, vol. 6, no. 2, pp. 189–205, 2019, doi: 10.17275/per.19.21.6.2.Google ScholarCross Ref
- H. Arksey and L. O'Malley, “Scoping studies: towards a methodological framework,” Int J Soc Res Methodol, vol. 8, no. 1, pp. 19–32, 2005, doi: 10.1080/1364557032000119616.Google ScholarCross Ref
- M. I. S. Guntur, W. Setyaningrum, H. Retnawati, and M. Marsigit, “Assessing the Potential of Augmented Reality in Education,” in ACM International Conference Proceeding Series, Oct. 2020, pp. 93–97. doi: 10.1145/3377571.3377621.Google ScholarDigital Library
- M. A. Miskam, N. F. S. Masnin, M. H. Jamhuri, S. Shamsuddin, A. R. Omar, and H. Yussof, “Encouraging children with autism to improve social and communication skills through the game-based approach,” in Procedia Computer Science, 2014, vol. 42, no. C, pp. 93–98. doi: 10.1016/j.procs.2014.11.038.Google ScholarCross Ref
- H. Zhao, A. Swanson, A. Weitlauf, Z. Warren, and N. Sarkar, “A novel collaborative virtual reality game for children with ASD to foster social interaction,” in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2016, vol. 9739, pp. 276–288. doi: 10.1007/978-3-319-40238-3_27.Google ScholarCross Ref
- M. I. Ahmad and S. Shahid, “Design and Evaluation of Mobile Learning Applications for Autistic Children in Pakistan,” in Human-Computer Interaction – INTERACT 2015, 2015, pp. 436–444.Google ScholarDigital Library
- R. Munoz, R. Villarroel, T. S. Barcelos, F. Riquelme, A. Quezada, and P. Bustos-Valenzuela, “Developing Computational Thinking Skills in Adolescents with Autism Spectrum Disorder Through Digital Game Programming,” IEEE Access, vol. 6, pp. 63880–63889, 2018, doi: 10.1109/ACCESS.2018.2877417.Google ScholarCross Ref
- N. T. Perera, I. S. D. Wijerathne, M. M. Wijesooriya, A. T. Dharmarathne, and A. R. Weerasinghe, “A Game Based Learning Approach to Enrich Special Education in Sri Lanka,” 2014.Google ScholarCross Ref
- P. and G. S. and S. R. Shoukry Laila and Caserman, “Blitzmerker: Learning Idioms with a Mobile Game,” in Serious Games, 2015, pp. 77–88.Google ScholarCross Ref
- S. Caria, F. Paternò, C. Santoro, and V. Semucci, “Supporting Young High-Functioning ASD Individuals in Learning the Concept of Money,” in Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, 2018, vol. 233, pp. 374–384. doi: 10.1007/978-3-319-76111-4_37.Google ScholarCross Ref
- M. Al-Hammadi and A. Abdelazim, “Randomness impact in digital game-based learning,” in 2015 IEEE Global Engineering Education Conference (EDUCON), 2015, pp. 806–811. doi: 10.1109/EDUCON.2015.7096064.Google ScholarCross Ref
- C. Ku Nuraini CKM, F. Shahbodin, M. Sedek, C. Ku Nuraini Che Ku Mohd, and M. Samsudin, “Game Based Learning for Autism in Learning Mathematics,” International Journal of Advanced Science and Technology, vol. 29, no. 5, pp. 4684–4691, 2020, [Online]. Available: https://www.researchgate.net/publication/344738831Google Scholar
- Y.-J. Lan, I. Y. T. Hsiao, and M.-F. Shih, “Effective Learning Design of Game-Based 3D Virtual Language Learning Environments for Special Education Students,” J Educ Techno Soc, vol. 21, no. 3, pp. 213–227, 2018, doi: 10.2307/26458519.Google ScholarCross Ref
- V. Pradiante, “The Contribution of Game-based learning: Children with Autism Spectrum Disorder and Dyscalculia,” in Proceedings of the 16th European Conference on Games Based Learning, 2022.Google ScholarCross Ref
- J.-C. Hong, C.-Y. Chuang, and Y. Sher, “Effects and Motivation/Engagement of an Interactive Digital Game for Special Education Students in Elementary School: A Case Study Analysis,” Journal of Rehabilitation Practices and Research, vol. 2, no. 1, 2021, doi: 10.33790/jrpr1100118.Google ScholarCross Ref
- Y. C. Chen, “Empirical study on the effect of digital game-based instruction on students’ learning motivation and achievement,” Eurasia Journal of Mathematics, Science and Technology Education, vol. 13, no. 7, pp. 3177–3187, 2017, doi: 10.12973/eurasia.2017.00711a.Google ScholarCross Ref
Index Terms
- Why are Teachers Suggested to Use Digital Games for Teaching Autistic Students?
Recommendations
A Review of Digital Games for Children with Autism Spectrum Disorder
DSAI '20: Proceedings of the 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusionIn this study, we review existing free digital games for children with Autism Spectrum Disorder (ASD). We examine their features, aim, educational design, and learning theories that underlie them. Fourteen games were analysed. Based on our analysis, ...
Audio-augmented paper for therapy and educational intervention for children with autistic spectrum disorder
Autism affects children@?s learning and social development. Commonly used rehabilitative treatments are aimed at stimulating the social skills of children with autism. In this article, we present a prototype and a pilot study on an audio-augmented paper ...
Does Playing Video Games Give a Child an Advantage in Digital Game-Based Learning?
Games and Learning AllianceAbstractIn this paper we first investigated the relationship between game habits of primary school children and their school achievements and anxiety levels. Then, we investigated if children habitually playing video games at home have an advantage when ...
Comments