ABSTRACT
Existing research indicates that immersive technology will greatly influence the pedagogical practices in the coming years. Due to the visual nature of the XR (eXtended Reality) applications, lack of auditory support systems and high dependence on physical gestures and movements makes immersive tech inaccessible for people with special needs. However, the increasing influence and rise of the Metaverse has instigated an urgency to make XR environments accessible from the vulnerable segments of the society. Deaf and Hard of Hearing (DHH) participants often face social challenges such as illiteracy, unemployment, lack of growth in personal and professional life and social isolation. Recent advancements in Machine Learning have opened opportunities to perform Automated Lip Reading (ALR), which could be used as an assistive tool by DHH people within the Metaverse. This work in progress aspires to contribute towards the implementation of ALR systems in XR educational environments, and provide an ethically aligned design and standardization in its implementation, with ultimate aim to enhance accessibility measures in immersive technologies.
Index Terms
- Automated Lip Reading: Potential to enhance accessibility in XR
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