skip to main content
10.1145/3635118.3635129acmotherconferencesArticle/Chapter ViewAbstractPublication PagesicaipConference Proceedingsconference-collections
research-article

Animating Parametric Kinetic Spinner in Virtual Reality

Published:05 February 2024Publication History

ABSTRACT

In this paper, we present a novel approach to animating parametric kinetic spinner in virtual reality. Served for kinetic art edutainment purposes, parametric kinetic spinner is a visually captivating kinetic sculpture that can be dynamically adjusted based on different parameters. More specifically, parametric kinetic spinner is a particular type of kinetic wire sculpture designed with multiple parts, allowing for a wide range of configurations. With our approach, users can modify parameters such as kinetic spinner’s size, shape, material, and rotational speed. Interacting with these parameters and animating parametric kinetic spinners in the VR context enables users to explore the kinetic spinner’s behavior and aesthetics in real time within an immersive virtual environment. By integrating the parametric kinetic spinner into a virtual reality platform, we aim to create an engaging and immersive experience for users. We discuss the technical aspects of creating and animating the kinetic spinner in VR, explore the potential applications, and present the advantages and challenges of this innovative concept.

Skip Supplemental Material Section

Supplemental Material

Video.mp4

mp4

182.8 MB

References

  1. Christoph Anthes, Rubén Jesús García-Hernández, Markus Wiedemann, and Dieter Kranzlmüller. 2016. State of the art of virtual reality technology. In 2016 IEEE aerospace conference. IEEE, 1–19.Google ScholarGoogle Scholar
  2. Oğuzcan Ergün, Şahin Akın, İpek Gürsel Dino, and Elif Surer. 2019. Architectural design in virtual reality and mixed reality environments: A comparative analysis. In 2019 IEEE conference on virtual reality and 3D user interfaces (VR). IEEE, 914–915.Google ScholarGoogle ScholarCross RefCross Ref
  3. Samuel Greengard. 2019. Virtual reality. Mit Press.Google ScholarGoogle Scholar
  4. Steven M LaValle. 2023. Virtual reality. Cambridge university press.Google ScholarGoogle Scholar
  5. Wanwan Li. 2022. AnimalDraw: Drawing Animal Cardboard Toys Design for Children’s Art Education and Entertainment. In Proceedings of the 4th World Symposium on Software Engineering. 15–19.Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Wanwan Li. 2022. Animaton: Scriptable finite automaton for animation design in unity3d game engine. In Proceedings of the 2022 International Conference on Pattern Recognition and Intelligent Systems. 97–102.Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Wanwan Li. 2022. Creative Molecular Model Design for Chemistry Edutainment. In Proceedings of the 14th International Conference on Education Technology and Computers. 226–232.Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Wanwan Li. 2022. PM4VR: A Scriptable Parametric Modeling Interface for Conceptual Architecture Design in VR. In Proceedings of the 18th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry. 1–8.Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Wanwan Li. 2022. Simulating Ice Skating Experience in Virtual Reality. In 2022 7th International Conference on Image, Vision and Computing (ICIVC). 706–712. https://doi.org/10.1109/ICIVC55077.2022.9887260Google ScholarGoogle ScholarCross RefCross Ref
  10. Wanwan Li. 2022. Simulating Virtual Construction Scenes on OpenStreetMap. In Proceedings of the 6th International Conference on Virtual and Augmented Reality Simulations. 14–20.Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Wanwan Li. 2023. Compare The Size: Automatic Synthesis of Size Comparison Animation in Virtual Reality. In 2023 5th International Congress on Human-Computer Interaction, Optimization and Robotic Applications (HORA). IEEE, 1–4.Google ScholarGoogle Scholar
  12. Wanwan Li. 2023. PlanetTXT: A Text-based Planetary System Simulation Interface for Astronomy Edutainment. In Proceedings of the 2023 14th International Conference on E-Education, E-Business, E-Management and E-Learning. 47–53.Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Wanwan Li. 2023. SurfChessVR: Deploying Chess Game on Parametric Surface in Virtual Reality. In 2023 9th International Conference on Virtual Reality (ICVR). IEEE, 171–178.Google ScholarGoogle Scholar
  14. Wanwan Li, Behzad Esmaeili, and Lap-Fai Yu. 2022. Simulating Wind Tower Construction Process for Virtual Construction Safety Training and Active Learning. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 369–372.Google ScholarGoogle Scholar
  15. Atellani LLC. 2019. SQUARE WAVE | the 5 Dimensional Mesmerizing Kinetic Spinner. https://youtu.be/5Q_loxtyK5M.Google ScholarGoogle Scholar
  16. Atellani LLC. 2020. How to Display your Square Wave with the Magnetic Stand | Square Wave Kinetic Spinner Tutorial. https://youtu.be/glqF9MnLP5o.Google ScholarGoogle Scholar
  17. Atellani LLC. 2020. How to Spin Square Wave. https://youtu.be/3cyEIyjk4pg.Google ScholarGoogle Scholar
  18. Atellani LLC. 2020. A hypnotic video made for instant calm: watch as Square Wave, the magical kinetic spinner!https://youtu.be/uy_3YcWbR9U.Google ScholarGoogle Scholar
  19. Atellani LLC. 2021. Dancing with Square Wave | Mesmerizing flow art with an iconic kinetic sculpture by Ivan Black. https://youtu.be/Ds2qhl3udAc.Google ScholarGoogle Scholar
  20. Atellani LLC. 2023. SQUARE WAVE BY IVAN BLACK © 2023 Kinetrika ATELLANI | Exclusive Technology, Design & Gadgets. https://kinetrika.com/.Google ScholarGoogle Scholar
  21. Minhua Ma, Huiru Zheng, and Harjinder Lallie. 2010. Virtual reality and 3D animation in forensic visualization. Journal of forensic sciences 55, 5 (2010), 1227–1231.Google ScholarGoogle ScholarCross RefCross Ref
  22. Luhur Sapto Pamungkas, Cinthyaningtyas Meytasari, and Hendro Trieddiantoro. 2018. Virtual Reality As A Spatial Experience For Architecture Design: A Study of Effectiveness for Architecture Students. In SHS Web of Conferences, Vol. 41. EDP Sciences, 05005.Google ScholarGoogle Scholar
  23. Devin Perry, Thomas Bivins, Bianca Dehaan, and Wanwan Li. 2023. Procedural Rhythm Game Generation in Virtual Reality. In Proceedings of the 2023 6th International Conference on Image and Graphics Processing. 218–222.Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Sudipta Sinha. 2017. The Fibonacci numbers and its amazing applications. International Journal of Engineering Science Invention 6, 9 (2017), 7–14.Google ScholarGoogle Scholar
  25. Pongsagon Vichitvejpaisal, Nutawut Yamee, and Panukom Marsertsri. 2016. Firefighting simulation on virtual reality platform. In 2016 13Th international joint conference on computer science and software engineering (JCSSE). IEEE, 1–5.Google ScholarGoogle Scholar
  26. Daniel Vogel, Paul Lubos, and Frank Steinicke. 2018. Animationvr-interactive controller-based animating in virtual reality. In 2018 IEEE 1st Workshop on Animation in Virtual and Augmented Environments (ANIVAE). IEEE, 1–6.Google ScholarGoogle ScholarCross RefCross Ref
  27. Isabell Wohlgenannt, Alexander Simons, and Stefan Stieglitz. 2020. Virtual reality. Business & Information Systems Engineering 62 (2020), 455–461.Google ScholarGoogle ScholarCross RefCross Ref
  28. Dong Zhao and Jason Lucas. 2015. Virtual reality simulation for construction safety promotion. International journal of injury control and safety promotion 22, 1 (2015), 57–67.Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. Animating Parametric Kinetic Spinner in Virtual Reality

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Other conferences
          ICAIP '23: Proceedings of the 2023 7th International Conference on Advances in Image Processing
          November 2023
          90 pages
          ISBN:9798400708275
          DOI:10.1145/3635118

          Copyright © 2023 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 5 February 2024

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • research-article
          • Research
          • Refereed limited
        • Article Metrics

          • Downloads (Last 12 months)3
          • Downloads (Last 6 weeks)0

          Other Metrics

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader

        HTML Format

        View this article in HTML Format .

        View HTML Format