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Matching Games in Satellite-Terrestrial Integrated Networks: Who to Match and How to Match?

Published: 23 April 2024 Publication History

Abstract

Satellite-terrestrial integrated networks and space-air-ground integrated networks have been recognized as important enablers of 6G. With more parties involved, resource management in satellite-terrestrial integrated networks becomes much more complex than before, and challenges arise, for example, dynamic network topology, entangled optimization objective, and high algorithmic complexity. Matching games have proven to be effective tools for addressing these challenges. However, there is a lack of an up-to-date summary of existing studies that apply matching games to satellite-terrestrial integrated networks. This study aims to fill this research gap by discussing both two-sided and three-sided matching games in satellite-terrestrial integrated networks, focusing on two research questions: who to match and how to match? Research challenges and opportunities have also been discussed to inspire follow-up studies.

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  1. Matching Games in Satellite-Terrestrial Integrated Networks: Who to Match and How to Match?

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        ICCIP '23: Proceedings of the 2023 9th International Conference on Communication and Information Processing
        December 2023
        648 pages
        ISBN:9798400708909
        DOI:10.1145/3638884
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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        Published: 23 April 2024

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        Author Tags

        1. 6G
        2. Matching Game
        3. Satellite Edge Computing
        4. Satellite-terrestrial Integrated Network

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