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MagiChat: An AI-based Card-Guessing Chatbot

Published: 08 July 2024 Publication History

Abstract

The integration of CUIs in games is a relatively new trend and not widely reported in the literature yet. In this paper we position a CUI within a magic show format, which can be fully customized for educational, informational, and entertainment formats. Infotainment, a combination of information and entertainment, is very important for broad appeal and engagement, i.e. to attract attention of the wider public, including younger audiences who are more interested in game formats. This paper presents MagiChat, a card guessing game based on a chatbot created with the RASA framework. The interactive dialogue system, which is available in two languages (English, German), combined with the dynamic visualization of cards, it constitutes a creative and attractive game which can be used for infotainment purposes at conferences and exhibitions.

References

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Salma Al Kahf, Baptiste Roux, Sebastien Clerc, Mona Bassehila, Antoine Lecomte, Elsa Moncomble, Elodie Alabadan, Nina de Montmolin, Eve Jablon, Emilie François, 2023. Chatbot-based serious games: A useful tool for training medical students? A randomized controlled trial. PloS one 18, 3 (2023), e0278673.
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Carina S González-González, Vanesa Muñoz-Cruz, Pedro Antonio Toledo-Delgado, and Eduardo Nacimiento-García. 2023. Personalized gamification for learning: a reactive chatbot architecture proposal. Sensors 23, 1 (2023), 545.
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Sihao Hu, Tiansheng Huang, Fatih Ilhan, Selim Tekin, Gaowen Liu, Ramana Kompella, and Ling Liu. 2024. A survey on large language model-based game agents. arXiv preprint arXiv:2404.02039 (2024).
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Chenghao Huang, Yanbo Cao, Yinlong Wen, Tao Zhou, and Yanru Zhang. 2024. PokerGPT: An End-to-End Lightweight Solver for Multi-Player Texas Hold’em via Large Language Model. arXiv preprint arXiv:2401.06781 (2024).
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Ian Millington. 2019. AI for Games. CRC Press.
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Alexander Tobias Neumann, Aaron David Conrardy, Stefan Decker, and Matthias Jarke. 2023. Motivating Learners with Gamified Chatbot-Assisted Learning Activities. In International Conference on Web-Based Learning. Springer, 189–203.
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Henry N Ward, Bobby Mills, Daniel J Brooks, Dan Troha, and Arseny S Khakhalin. 2021. AI solutions for drafting in Magic: the Gathering. In 2021 IEEE Conference on Games (CoG). IEEE, 1–8.

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  1. MagiChat: An AI-based Card-Guessing Chatbot

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    cover image ACM Conferences
    CUI '24: Proceedings of the 6th ACM Conference on Conversational User Interfaces
    July 2024
    616 pages
    ISBN:9798400705113
    DOI:10.1145/3640794
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 08 July 2024

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    Author Tags

    1. Chatbot
    2. Children
    3. Game
    4. Infotainment

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    • Work in progress
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    CUI '24
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    CUI '24: ACM Conversational User Interfaces 2024
    July 8 - 10, 2024
    Luxembourg, Luxembourg

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    Overall Acceptance Rate 34 of 100 submissions, 34%

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    ACM Conversational User Interfaces 2025
    July 8 - 10, 2025
    Waterloo , ON , Canada

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