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abstract

Off-The-Shelf: Exploring 3D Arrangements of See-Through Masks to Switch between Virtual Environments

Published: 09 October 2024 Publication History

Abstract

This demo explores prioritization techniques to arrange see-through masks in virtual reality (VR). The oval masks show live previews of different virtual environments (VEs) and allow for seamless teleportation into a corresponding VE by putting the mask on the face. Each environment includes a mini-game (e.g., basketball and archery) in which the user has to perform a small task. The arrangement of the masks changes depending on a calculated rating, which considers the time since the game was last played and the game score. We envision this system to help users to multitask in VR. For example, to control multiple characters in VR games, to experience multi-strand (nonlinear) narratives, and to supervise semi-autonomous agents in different VEs.

References

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Sebastian Freitag, Dominik Rausch, and Torsten Kuhlen. 2014. Reorientation in virtual environments using interactive portals. In 2014 IEEE Symposium on 3D User Interfaces (3DUI). 119–122. https://doi.org/10.1109/3DUI.2014.6798852
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Malte Husung and Eike Langbehn. 2019. Of Portals and Orbs: An Evaluation of Scene Transition Techniques for Virtual Reality. In Proc. ACM CHI ’19. https://doi.org/10.1145/3340764.3340779
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Liang Men, Nick Bryan-Kinns, Amelia Shivani Hassard, and Zixiang Ma. 2017. The impact of transitions on user experience in virtual reality. In IEEE Virtual Reality (VR). https://doi.org/10.1109/VR.2017.7892288
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Sebastian Oberdörfer, Martin Fischbach, and Marc Erich Latoschik. 2018. Effects of VE Transition Techniques on Presence, Illusion of Virtual Body Ownership, Efficiency, and Naturalness. In Proc. ACM SUI ’18. https://doi.org/10.1145/3267782.3267787
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Published In

cover image ACM Conferences
VRST '24: Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology
October 2024
633 pages
ISBN:9798400705359
DOI:10.1145/3641825
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 October 2024

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Author Tags

  1. Mask
  2. Multiverse
  3. Transitions
  4. Virtual Reality

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VRST '24

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Overall Acceptance Rate 66 of 254 submissions, 26%

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