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A Volumetric Video Application to Enhance Museum Experiences

Published: 09 October 2024 Publication History

Abstract

Volumetric video (VV) is an emerging 3D format that allows the integration of real people into XR (extended reality) applications. Recent cost-effective AI-based methods have enabled VV capture using single handheld cameras or mobile phones. This study addresses the quality, integration, and acceptance of AI-based VV content creation in an augmented reality (AR) application designed to enhance museum experiences. The main result reveals that, although the current VV quality is lower than professional standards, users still find significant added value and enjoy its immersive experience.

References

[1]
Virginia Braun and Victoria Clarke. 2012. Thematic analysis.American Psychological Association.
[2]
Mohd Kamal Othman, Helen Petrie, and Christopher Power. 2011. Engaging visitors in museums with technology: scales for the measurement of visitor and multimedia guide experience. In Human-Computer Interaction–INTERACT 2011: 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part IV 13. Springer, 92–99.
[3]
Néill O’dwyer, Emin Zerman, Gareth W Young, Aljosa Smolic, Siobhán Dunne, and Helen Shenton. 2021. Volumetric video in augmented reality applications for museological narratives: A user study for the long room in the library of trinity college dublin. Journal on Computing and Cultural Heritage (JOCCH) 14, 2 (2021), 1–20.
[4]
Martin Schrepp, Andreas Hinderks, and Jörg Thomaschewski. 2017. Design and evaluation of a short version of the user experience questionnaire (UEQ-S). International Journal of Interactive Multimedia and Artificial Intelligence, 4 (6), 103-108. (2017).
[5]
Aljosa Smolic, Konstantinos Amplianitis, Matthew Moynihan, Neill O’Dwyer, Jan Ondrej, Rafael Pagés, Gareth W. Young, and Emin Zerman. 2022. Volumetric Video Content Creation for Immersive XR Experiences. London Imaging Meeting 3, 1 (2022), 54–54. https://doi.org/10.2352/lim.2022.1.1.13
[6]
Gareth W Young, Néill O’Dwyer, and Aljosa Smolic. 2023. Volumetric video as a novel medium for creative storytelling. In Immersive video technologies. Elsevier, 591–607.

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cover image ACM Conferences
VRST '24: Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology
October 2024
633 pages
ISBN:9798400705359
DOI:10.1145/3641825
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 09 October 2024

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VRST '24

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Overall Acceptance Rate 66 of 254 submissions, 26%

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