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Co-Designing Location-based Games for Broadband Data Collection

Published: 01 July 2024 Publication History

Abstract

Crowdsourced data collection is a scalable approach to collecting mobile broadband performance data across space. However, existing platforms for crowdsourced mobile broadband measurements are not designed to engage workers over time or space, which can lead to spatial misrepresentation and stale data. With the insight that games and play offer naturally engaging frameworks for users, we held five iterative, participatory design sessions with 11 participants to co-design a catalog of 11 game concepts that could be used to create more spatially representative mobile broadband data sets. Importantly, we found that while games varied substantially with respect to theme, all used a few common game mechanics to incorporate mobile broadband data collection into play. This indicates that a designed prototype might focus on offering a customizable gaming structure that would allow communities and individuals to create thematic content that could overlay onto a set of common mechanics that could support more representative geospatial data collection.

Supplemental Material

PDF File
This PDF contains the design catalog for the speculative games that we co-designed for this project.

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cover image ACM Conferences
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference
July 2024
3616 pages
ISBN:9798400705830
DOI:10.1145/3643834
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives International 4.0 License.

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Published: 01 July 2024

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  1. body storming
  2. broadband measurement
  3. location-based games
  4. mobile broadband
  5. participatory design
  6. research through design
  7. serious games

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July 1 - 5, 2024
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